Mindustry
Hypertech (Out of Date)
Mostrando 31-40 de 133 aportaciones
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Actualización: 20 JUL 2020 a las 16:36

Added acid crystalization and liquification.
Greedhouses and the Celestial Cracker to production.
Added Oil Borer.
Added Arboretum.
Added Hyperdrive.
Added Banshee and Banshee Factory.
Added Spite and Spite Factory.
Added Liquid packing and unpacking for water, thorium solution, petroleum, oil, endo-oil, and cryofluid.

Actualización: 14 JUL 2020 a las 18:22

Increased Blast build cost and shots fired.

Actualización: 13 JUL 2020 a las 13:26

reduced railer health and fixed a small spelling error.

Actualización: 13 JUL 2020 a las 10:01

fixed missing wall sprites, sorry about that.

Actualización: 13 JUL 2020 a las 9:24

Nerfed Quartz ammo for cyclone and salvo.
Thorium centrifuge now uses 3 thorium solution/sec.
Reclassified walls to group them better. (might reset some research)
Lead, node, and aerolight walls now build slower.

Actualización: 12 JUL 2020 a las 19:13

Quartz is now a default ore, its scale and threshold is about the same as titanium.

Actualización: 12 JUL 2020 a las 9:07

Reduced pyratite infuser build cost.

Actualización: 11 JUL 2020 a las 17:24

improved preview.

Actualización: 11 JUL 2020 a las 11:43

block description changes

Actualización: 10 JUL 2020 a las 14:53

Fixed armored hyper conveyor belt sprites to merge better with normal belts