Cossacks 3
19th Century
Показані результати 1–10 із 25
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Оновлено: 6 берез. о 5:26

Reduced the cost and production time of most land units, haven't touched the Navy. Reduced the cost percent increase of duplicate buildings.

Оновлено: 7 верес. 2024 о 6:56

Finally stopped the Maratha Officer from charging forward and getting killed.

Оновлено: 3 верес. 2024 о 4:29

A very small update to correct the Maratha Officer, just to let everyone know that if you play a game with Maratha included (whether human or A.I controlled) a saved game will not load, don't know why, perhaps one Nation too many.

Оновлено: 29 серп. 2024 о 7:25

Added Maratha as a playable Nation. The A.I won't create as many formations as other Nations as they will most likely attack in swarms. Raised the attack damage of swords to 50 and pikes to 75.

Оновлено: 30 лип. 2024 о 3:24

Added the dearly missed Ebels fantastic 'Terrain Mod', plus Romania as a playable Nation incorporating Moldavia and Wallachia.

Оновлено: 7 трав. 2024 о 1:30

This is the long overdue update to my 19th Century mod, thanks as always to Awar, without whom my mods would not exist. The AI will now produce a General, greatly reduced in cost, followed by an Elite unit with high attack values. Not every Nation will have the same unit and they can only be accessed once a General is created. There are a few other minor changes but other than that it's just the same.

Оновлено: 21 січ. 2023 о 7:48

Another small update, changed the formations from Rank-Column-Square to Line-Rank-Square.

Оновлено: 29 листоп. 2022 о 3:28

A small update, many thanks to Awar for improving the A.I for me, plus a few cosmetic changes of my own.

Оновлено: 19 листоп. 2022 о 8:49

Changed some of the Infantry production times to make it more interesting as well as adding a shield bonus to the Guard.

Оновлено: 14 листоп. 2022 о 5:40

Finally got this update to work.

A long overdue update to my 19th Century mod, I've added a Dragoon like unit to every Nation, credit as always to Awar without whom my mods would not be possible, the A.I will now select a pre-determined two of the three Cavalry units available making every Country a different challenge, updated the Scottish Cavalry and created a couple of different colour horses. Also updated Bavaria to be more historically correct.