Space Engineers

Space Engineers

[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)
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Mis à jour le : 1 janv. 2022 à 17h00

Update
-Various tweaks
-Some damage increase on: Mk1/2/3 and X-3
-Visual tweaks of Coil projectile

Mis à jour le : 31 déc. 2021 à 8h17

Fixed issue with ammo order in MK3 config causing weapon to fail

Mis à jour le : 30 déc. 2021 à 13h58

Update
Converted to new AoE damage config for Weapon Core
As a result of this the weapons had to be rebalanced. Its a process of learning the new system vs before so there might be issues here and there in regards of balance

While doing this X-3 got tweaked to be more effective vs Heavy armor with a different damage profile

Mis à jour le : 13 déc. 2021 à 15h17

Fixed issue with flak

Mis à jour le : 12 déc. 2021 à 12h31

Fixed scope issue on static weapons
Could cause NPC ships to not fire

Mis à jour le : 4 déc. 2021 à 12h50

[Update]
Converted weapon configs to WeaponCore 2.0 format

Changes
- Telion Flak got some rework

The rest should be like before

Mis à jour le : 17 aout 2021 à 11h52

- Fixed missing vanilla smoke

Mis à jour le : 21 avr. 2021 à 11h51

Major Update
[Ammo Cost Rebalance]
Been on the todo list for a long time. All ammo costs have been rebalanced. The approach have been to use production time(ore -> ingot) as a referense.
- Overall its much cheaper
- Platinum is now only required for: Mk3, X-3 and Coil ammo
Will do some more tweaks on this.

[Cost and Durability Rebalance]
Tweaks to durability for some turrets

[Weapon Performance]
Some weapons got increased firerate but reduced per shot damage to compensate
Increased rotation/elevation rates


[Effects]
New fancy muzzle and hit effects

Mis à jour le : 3 avr. 2021 à 17h38

Update 17
- Updated collision model of MK1 turret. Should solve issues with turret not targeting

Mis à jour le : 24 mars 2021 à 15h43

Reverted tracking back to advance on some weapons