Rivals of Aether

Rivals of Aether

Commander Video [Test Build Ver.]
Viser 21-30 af 46 forekomster
< 1  2  3  4  5 >
Opdatering: 23. apr. 2020 kl. 3:35

v0.64

- Fixed Beat projectile switching.
- Adjusted offset of crouching and idle hurtboxes to be accurate with ground alignment.
- Adjusted second hitbox of dash attack to be smaller.
- Extended length of last dash attack window to add endlag.
- Removed angle flipper from Fstrong.
- Adjusted scaling of Nair- all central hitboxes are now 100 pixels in width and length.
- Adjusted second Fstrong hitbox to no longer have ghosting space between the laser graphic and nothing.
- Adjusted appearance frames of all jab hitboxes to be accurate with the animations.
- Width, height and shape of Utilt hitbox enlarged.
- Knockback scaling removed from Dstrong.
- Whifflag enabled on Ftilt.
- Adjusted length on Ftilt's first window.
- Ftilt height and width adjusted, as well as an increase in Hspeed(2 to 3).
- Removed knockback scaling on Ustrong's first two hitboxes.
- Endlag increased from 2 to 6 frames on Uair.
- Ustrong hitboxes 1 and 2 are now the same group to prevent overlapping hits.
- Adjusted width of first 2 Ustrong hitboxes to encompass arms.
- Adjusted Fair hitbox to be far more accurate in size and shape.
- Uair hitboxes are now rounded rectangles.
- Adjusted sizes of all Jab hitboxes.
- Fspecial hitbox placement and width adjusted.
- Angle of Fair changed from 30 to 55.
- Adjusted custom ground friction of dash attack.

All these patches come from Rainbow(Creator of Ultimate Game & Watch!), who was kind enough to playtest and give feedback on finer details.

Opdatering: 22. apr. 2020 kl. 7:54

v0.63

- Altered speed of Nspecial, decreasing the lag between readying yourself and shooting.
- Added MEGA Beat, which bounces on the floor and knocks back opponents further.
- Added SUPER Beat, which moves slowly but packs a powerful punch. Burns on contact.
- All moves now give points towards the MODE progression.
- Optimised hit_player code.
- Added custom win background.
- Open beta now active. More playtesters, more finetunin'.

Opdatering: 20. apr. 2020 kl. 4:43

v0.62

- Nspecial reconfigured completely.
It now functions as a combo starter and projectile weapon, and is planned to dynamically change with the modes as you go.
Tap special to let out a 2-hit attack, which can be cancelled into a jab or tilt.
Tap special after the first two hits to fire off a Beat from your paddle. Can be repeatedly fired.
You'll enter a 'locked-in' state while firing, however, meaning you can't move. So, watch your distance!
- Cooldown of Nspecial reduced from 40 frames to 10.
- Sounds now play when your Beat paddle/projectile hits an opponent.
- Double jump speed altered slightly(13.6 to 12)
- Changed css_draw sound to something better-fitting.
- Random function added to death sound, alternating between two sounds on death.
- Removed unneeded Nspecial code for speeding things up.

Opdatering: 16. apr. 2020 kl. 5:56

v0.61

- Fixed the rainbow trail bug. For good this time.
- This also fixed the Trummel/Alto codec errors in the log.
- Mode base number after decreasing bumped to 75 instead of 60.
- Removed unneeded code in hit_player.
- Mode Gauge now decreases faster when hitting SUPER, and increases with every mode thereon. GIGA is the fastest, by far.

Opdatering: 14. apr. 2020 kl. 12:37

v0.60

- Fixed a bug with Trummel/Alto compatibility.
- Fixed a function-breaking bug with point accumulation.

Opdatering: 14. apr. 2020 kl. 10:23

v0.59

- Variables now correctly reset to their default values upon death/stock loss.
- Additional check for rainbow trail implemented, hopefully fixing the dang visual bug for good this time.
- Rewrote Trummel and Alto codec to something more fitting.
- Optimised code by delegating various checks to singular variables instead of multiple bools, resulting in faster loading + smoother gameplay.
- Maxed out mode(GIGA) now caps out at 99, and will not loop back around to a low point number.
- Added drop shadow to mode bar.

Opdatering: 13. apr. 2020 kl. 7:10

v0.58

- Fixed colouring issue on Ustrong sprite.
- Changed volume on 'NETHER' sound.
- Fixed bug with EXTRA Trail by adding additional mode checks.
- Added meter increase/decrease for parries. Getting parried will take away 20 points, whereas parrying will give you 20 points.
- Added additional checks to mode changes on HUD for making sure sounds play.
- Bars now have colours corresponding to selected MODEs.
- Recreated EXTRA gauge sprite.
- Slight cleanup on TCO support sprite.
- When you take a stock, you now reset to NETHER with slight compensation(15 pts. in the bar).
- Walk speed buffed from 3.8 to 4.
- Utilt now has quicker startup and ending frames.
- Adjusted placement of MODE graphics to align correctly.
- Enlarged thickness of meter for readability.
- New NETHER sprite implemented.

Opdatering: 11. apr. 2020 kl. 15:12

v0.57

- Bug hotfix: Point gain wasn't working a few minutes ago- now it's fixed and should be good to go!

Opdatering: 11. apr. 2020 kl. 15:05

v0.56

- Overhauled MODE system entirely. It's a massive upgrade, really proud of being able to program it altogether myself with a small base to start with.
The system now functions like a style meter, a la Devil May Cry! Fight good and your mode goes up, but decays over time. Get hurt, your mode decreases.
Fight consistently to get to GIGA, but it's tricky!
- New MODE graphics implemented and adjusted for the new system.
- Getting hit decreases the gauge.(-4 pts on each hit. If stacked, it could prove to be deadly.)
- Changed information tabs to reflect new overhaul.

Opdatering: 6. apr. 2020 kl. 13:12

v0.55

- Revamped uptilt with new sprites.
- Changed utilt hitbox shape from oval to square.

ADDITIONAL NOTE: Uptilt may be further changed to be faster and have an emphasis on movement.