Team Fortress 2

Team Fortress 2

Mannbase Alpha
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更新于:2021 年 1 月 2 日 上午 7:33

B12
I've had many people complain that the map feels quite large. I haven't actually compared the map to other 6s maps, however, I feel this is more a feeling of areas being large rather them actually being larger. So this update has mostly been a focus on second/choke. However, there are changes to other areas:

Middle:
• Shacks size increased
• New ledge on the outside of quake room

Second:
• Moved health and ammo closer to choke
• Fortified the point
• Closed off sniper angles

Lobby:
• Opened up the high ground in lobby but cutting a platform out of the wall

Choke:
• Moved med hp/ammo
• Added back route, except in different spot and has a jump-pad

I'm hoping that these changes will make the choke fight and flank fight feel a bit more focused.
I'm also hoping that the choke gets reduced in size due to the change of placement of the medium hp pack and the placement of the jump pad.

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B14
Small update meant to improve the fight at choke and sightlines on last.
rgl forum thread here: https://forums.rgl.gg/topic/459/cp_mannbase

Middle:
• Extended ledge on quake room balc

Second:
• New ledge

Last:
• Closed off sightline on left and sightline to under

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B15a
Small update to refine a few things.
Fixed up general brushwork and some texture inconsistencies.

Lobby:
• Replaced window with solid wall/detailing, this was done due to some glitchiness

Choke:
• Replaced pipe with ramp also due to glitchiness.

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B15b - Visibility Update

• Made mid brighter.
• Plants have returned to quake room to make it more unique.
• Improved lighting in quakeroom/second/mid

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B15c - ready for league play update

• Clipping issues fixed

更新于:2020 年 10 月 10 日 上午 1:40

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更新于:2019 年 10 月 27 日 下午 8:26