Rivals of Aether

Rivals of Aether

Creeper
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Uppdatering: 11 jul, 2020 @ 17:24

v4.8

reduced landing lag on all aerials by one frame, minus down air

Uppdatering: 1 jul, 2020 @ 18:50

v4.7??? i dont even know anymore

- Parrying FSTRONG now resets the fire charge's lifespan, as well as no longer putting Creeper into parry stun.
- Increased BAIR's hitpause (6->10)
- Increased jumpstart frames (3->5) [why the hell was it like this???]
- Increased DATTACK startup (6->8)
- DSTRONG's second hit hitpause increased (4->8)
- DASH START increased (12->14)

Uppdatering: 10 jun, 2020 @ 10:42

v4.6 oops

Uppdatering: 10 jun, 2020 @ 10:41

v1.0

Uppdatering: 10 jun, 2020 @ 10:41

v1.0bruh

Uppdatering: 8 jun, 2020 @ 20:53

v4.6 again

- i forgot to actually add the skeleton changes

Uppdatering: 8 jun, 2020 @ 20:46

v4.6
- Increased damage and knockback of DSTRONG
- Increased knockback of FSTRONG
- Skeleton's hit-lockout increased (basically, multihits on him arent free)
- NAIR landinglag and endlag increased
- Adjusted NAIR's angle so it isnt as oppressive (60 -> 50)
- funny miiverse

Uppdatering: 2 jun, 2020 @ 15:23

v4.5
more bug fixes

Uppdatering: 31 maj, 2020 @ 12:32

v4.5
bugfixes

Uppdatering: 30 maj, 2020 @ 19:55

v4.4
- Skeleton and TNT are destroyed on death.
- Skeleton now has 2 HP, instead of 3.
- Hopefully fixed dual TNT glitch.
- Skeleton fire rate lowered.
- More endlag and cooldown on NSPECIAL.
- Skeleton now despawns.
- BAIR has a little more startup, and a little more knockback.
- UAIR has more startup, landing lag, and endlag.
- Arrow travel distance reduced.
- Parrying Skeleton's arrow puts Creeper into parry stun.
- Parrying TNT's explosion puts Creeper into parry stun.