Shadowrun Returns

Shadowrun Returns

Buzz in the Matrix
Ergebnisse 1–10 von 34
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Update: 20. Nov. 2013 um 4:32

Changed the way some NPC move (added patrol routes and exit regions)
Removed useless shown weapons for ambient NPC

Update: 20. Nov. 2013 um 4:31

Wrong local file :p

Update: 20. Nov. 2013 um 1:39

Added a command to end Ghouls turn after the fight in the Ghouls enclave missions.

Modified other x/y/z teleports whose locations changed with last patch.

Update: 20. Nov. 2013 um 0:43

Reworked Sakamoto's Restaurant : found out why my Yakuza guys did not spawn.
Can you believe it ? Before the patch, one of them would spawn at x (-2) y(30).
I just found out that all spawn locations were now far away from my region, like x(6) y(60). So i just had to reprogram all spawn x/y. Unbelievable !

Some spelling changes according to Sirchet's remarks.

Update: 20. Nov. 2013 um 0:40

Moved the Matrix safe and reprogrammed talking region trigger.

Update: 20. Nov. 2013 um 0:40

Modify the way the safe does when code is given : otherwise, some quest items were no longer given for an unknown reason !

Update: 19. Nov. 2013 um 13:10

Some modifications in Home scene for action to be more understandable for some players. Moved cash to the bed to let the satch usable several times.

Some modifications in Halley Cat conversation and triggers at the KBC. Now you should be able to chain fights (transit via the Restroom to save and heal)

Modified equipment of Mrs Sakamoto just for the look

Still have to fix up Sakamoto Restaurant that was completely jinx for no reason since last patch.

Update: 17. Nov. 2013 um 10:04

Moved Roland who, unexpectedly, was no longer interactable.
Now you can open his conversation.
Warning : Roland has got the memory of a goldfish !

Update: 16. Nov. 2013 um 12:59

Double publish

Update: 16. Nov. 2013 um 12:58

Minor modification oh NPC Halley Cat