边缘世界 RimWorld

边缘世界 RimWorld

Gloomy Vanilla Overhaul
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更新于:2019 年 10 月 16 日 下午 1:37

-Gloomy bricks wall mod compat. patch
-Update for joy items graphicdata was wrong
-fix billiard masking
-fix water on wash bucket texture
-fix shading/blending on medieval surgical instrument
-SYR + LT doormat patch / retexture
-Added Masking for gloomy door + small texture fix.
-stuffed 9 gloomy furniture and structures.
-Made curtain able to make of leather
-Small fix on torch textures
-Stuffed door and doorframe and made a mask for metal part.

更新于:2019 年 10 月 13 日 下午 12:22

2.0.1

-fixed a error in dev log, for toolcabinet

更新于:2019 年 10 月 13 日 上午 9:59

2.1.0
This it first real update from me! =)
first was just to get mod up to date, and what i wanted.
this one is focused more on adding stuff and functions.

-Big thanks to semo, for being allowed to use hes unreleased mod.
I did use alot of assets/textures to make this patch.
I will later make a standalone mod that he alsmost made finish, Gloomy extra - hospital.
But also for helping me learn to make textures, 50% of them in this patch are by him rest by me,
but all in all its gloomylynx work that made it posible thanks all.

-Thanks to Dr_zhivago for helping with fixes and orginizing and look for errors.
and send patch to SWB mod (waiting to be applied)

-Thanks to Inverness from "Industrial Revolution a17"
for made hes work public use, tv and telescope texture, might use more later.
https://ludeon.com/forums/index.php?topic=33189.0

Some of the fixes this version:
-patch for Medicaddons ( 3 items, medieval instruments, washpan, lamp)
-patch for Medicaddons + more linkables surgical instruments
-HoopstoneRing texture (zymex)
-HorseshoesPin texture (zymex)
-Game Of Ur texture (zymex)
-Telescope texture (Inverness but update by semo)
-TubeTelevision texture (Inverness)
-billiard texture (zymex)
-chess table texture (semo's unreleased mod)
-poker table texture (semo's unreleased mod)
-New item, dice table (semo's unreleased mod)
-New item door Curtain decor (semo's unreleased mod)
-Torch texture (zymex)
-3 texture for medicaddons (zymex)
-1 texture for instrument table (both ML and MA) (zymex)
-new preview picture (zymex)
-mod order updated for medic addons
-remove if both medicaddons and more linkables installed(cabitnet)
-remove if both kitchen extra and more linkables installed(cabinet + 1 lamp)
-moved door frame and curtain to Deco menu, since its a decor item.
-fix for tablewareshelf linkable to stove
-fix price on vanilla tool cabinet

更新于:2019 年 10 月 7 日 下午 3:39

Gloomy Vanilla Overhaul v2.0.0:
  • Reintroduced alot of the "removed gloomy stuff" from Gloomy Vanilla
  • Moved stuff to proper architecht menus
  • Bring back linkables for beds
  • Semo updated his mod "Gloomy Extra - Kitchen" to support my version
  • Support for Fluffys mod manager (load order suggestion)
  • New texture for Vanilla tool cabinet (texture by Semo)
  • Moved rugs to new decor menu in newest gloomy furniture
  • Rotate option for rugs to change texture to save space in menu (gloomy deco idea)
  • Removed 3x1 gloomy butchering table, if gloomy extra - kitchen is installed that one is used.
    // I have decided to continue leaving some things out from Gloomy Furniture, to minimize cluttered menus: 2nd wall type will stay out, 2 tables removed, 2nd bed type removed, light is untouched.

From original Gloomy Vanilla mod (i have removed some of those things)
Vanilla swap
  • Vanilla graphics changed to GloomyFurniture assets where appropriate.
  • The research bench's footprint changed from 3x2 to 3x1.
  • The 2x4 table was changed to 2x3 as there was no other suitable replacement.
  • The 1x2 table is now 2x1, so you may need to have your pawns reinstall a table or two if you use this with an existing save.
  • In order to make the graphics look correct, the fueled smithy and the fueled stove were changed to be Stuffed buildings, meaning you can change the material. They still require a lot of steel, though.
  • The sewing machine was removed from GloomyFurniture's hand tailoring bench's graphic.
  • Because the GloomyFurniture graphics are now just being applied to the vanilla benches, it is more compatible with other mods that add recipes to the game (sort of the main reason I did this in the first place!)
New content
  • About half of the additional content was removed. This is essentially a more lightweight version.
  • Remaining content was sorted into the Structure, Furniture, or Misc categories to fit as appropriate. There is no more Old Style category.
  • Lamps and fireplaces that appeared to have flames no longer have an electric option.
  • Lamps that did not appear to have flames no longer have a fueled option. Electric only.
  • The GloomyFurniture electric smithy was not included as the graphics did not match the electric feature very well.
Rebalance
  • Most additional content was nerfed in regards to its beauty score to bring it down into better alignment with vanilla assets.
  • The fuel/power consumption rates of the lamps and fireplaces are closer to vanilla standards now.
  • The fueled stove's (a vanilla asset, just retextured) fuel consumption was brought down to a more sane level. In vanilla, the fueled stove uses over 10x the fuel burn as a campfire and encourages some unrealistic playstyles.
  • The little wall lamps are no longer as powerful as their larger counterparts. Their glow range was reduced, but they also burn through fuel slower.
  • Many items from GloomyFurniture are now locked behind Complex Furniture or Electricity research requirements. If you're doing a tribal start, your starting furniture options should now make a bit more sense.
Extended content
  • A butcher table was added in the gloomy furniture art style so that you can round up your kitchen's design nicely.
  • If you use the More Linkables mod, the kitchen cupboard's graphic has been replaced with a customized graphic to match the gloomy style.

Change log
  • April 2nd, 2019
    Walls were given 29% more hit points so that they match vanilla walls. Note that if you load an existing save, your walls will be 29% shy of these hit points. Sorry for the repair jobs needed, that's just a game limitation with modifying stats on existing assets!
  • April 3rd, 2019
    Fences have been rebalanced (buffed) using the popular Fences and Floors mod as the gold standard for comparison. Walls vs fences are now balanced in such a way that each unit of resources contribute around 75 hit points. Before, GloomyFurniture had it so that fences had the same cost of walls but had much fewer hit points. As with before, you may need to repair your fences if you load an existing save. Note that you didn't actually lose any hit points, but rather the added hit points have to be built in.
  • April 12th, 2019
    Gave the stool a side graphic so it can be rotated again.