RimWorld
RimConnect
Mostrando 1-10 de 70 aportaciones
< 1  2  3  4  5  6  7 >
Actualización: 11 JUL a las 7:20 a. m.

[Auto-generated text]: Update on 7/12/2025 12:20:44 AM.


* 1.6 compatibility release thanks to @Kuuchuu for the PR and @tminz for reviewing changes

Actualización: 13 OCT 2024 a las 5:38 p. m.

[Auto-generated text]: Update on 10/14/2024 11:38:33 AM.

* Added the following mods to known incompatibility list

vanillaexpanded.achievements
vanillaracesexpanded.insector
OskarPotocki.VFE.Deserters

Actualización: 11 ABR 2024 a las 11:59 p. m.

[Auto-generated text]: Update on 4/12/2024 4:59:43 PM.

- Added safety check for description missing on items. Makes Rimworld work with VFE deserters (and likely other mods). Thanks Kuuchuu

Actualización: 11 ABR 2024 a las 4:47 p. m.

[Auto-generated text]: Update on 4/12/2024 9:47:14 AM.

- Update for compatibility with 1.5. Thanks TMinz

Actualización: 16 MAR 2024 a las 9:37 p. m.

Update on 3/17/2024 3:37:35 PM AEDT.

- Added ability to import and export settings. Thanks TMinz!
- Fixed some grammar. Thanks dispencerr!
- Hopefully fixed drop pods crashing through roofs. Thanks drzsda!

Actualización: 15 OCT 2023 a las 1:48 a. m.

[Auto-generated text]: Update on 10/15/2023 7:48:37 PM.

- Expanded on random colonist attributes to use some of the newer stuff
- Made it so names on animals is better changeable

Huge thank you to HagathaChristie for contributing these changes, and to TMinz for testing it out for me.

Actualización: 28 ENE 2023 a las 3:03 p. m.

[Auto-generated text]: Update on 1/29/2023 10:03:08 AM.

Actualización: 24 NOV 2022 a las 6:31 p. m.

[Auto-generated text]: Update on 11/25/2022 1:31:00 PM.

- Updated colonist spawning to have random xenotypes for ideology

Actualización: 25 OCT 2022 a las 5:01 p. m.

[Auto-generated text]: Update on 10/26/2022 11:01:05 AM.

Actualización: 11 ENE 2022 a las 10:23 p. m.

[Auto-generated text]: Update on 1/12/2022 5:23:19 PM.

- Put in batching for posting valid commands to try and avoid timeouts