XCOM 2
[WotC] Gene Mods
目前顯示第 1-10 項,共 13 項
< 1  2 >
更新:2024 年 1 月 24 日 @ 下午 7:54
∑3245 發表

Release ver: 1.024:

  • Fixed this mod changing the AbilitySourceName, which would cause problems with certain Psionic abilities not working as intended. Psionic Gene mods will keep the purple color.

更新:2024 年 1 月 24 日 @ 上午 1:32
∑3245 發表

Release ver: 1.023:

  • Added Tedster's fix for units that are wounded and gene modded at the same time would allow them to be deployed in a covert action and be in a infiltration at the same time.

更新:2021 年 3 月 9 日 @ 下午 12:13

Release ver: 1.022:

  • Fixed status display issue.

更新:2019 年 12 月 21 日 @ 上午 2:54

Release ver: 1.021:

  • Removed redscreen and log spam.
  • Fixed Secondary Heart glitching out if soldier dies to Overwatch.
  • Fixed Berzerker Genes granting infinite turn actions on Duke, Brawler, and potentially other classes.

更新:2019 年 10 月 19 日 @ 下午 10:51

Release ver: 1.020:

  • Fixed bug where you have to rebuild the Infirmary to get the slot to show up.
  • More augmentation support.
  • Fixed bug where applying a gene mod with stats would not remove the stats if the Gene Mod was removed.
  • Prevent Bersker Genes from triggering under effects of Battlelord / Interrupt / Scamper.
  • Added Pure passive Gene Mod creator.
  • Gene mods are now colored green to better identify.
  • Fixed missing pop-up alert for Gene mods that were destroyed and new Gene Mods available.

更新:2019 年 10 月 11 日 @ 下午 5:35

Release ver: 1.013:

  • Fix for Chaotic Mind appearing and not dealing damage.
  • Restricted all robotic units from getting Gene Mods.

更新:2019 年 10 月 11 日 @ 下午 12:58

Release ver: 1.012:

  • Fixed missing 'Biosynthesis' SWO option.

更新:2019 年 10 月 10 日 @ 下午 4:29

Release ver: 1.011:

  • Fixed a bug where all of the Gene mods would be considered as a misc Gene mod.

更新:2019 年 10 月 10 日 @ 下午 4:23

Release ver: 1.010:

  • NEW SECOND WAVE OPTION: Added Biosynthesis SWO that allows Gene Mods and Augments to coexist without affecting each other.
  • Moved Armor Condition to CanEverBeValid.
  • Moved Cheetah and Lizard stat bonuses to Gene Mod Template.
  • Gene Mods without localization will now specify ability localization.
  • Balancing changes to operation time for Cheetah and Adaptation.
  • Added arms category for modders. To use it, you need a gene mod with the GeneCategory set to: GMCat_arms.
  • Added misc category for modders.

更新:2019 年 10 月 8 日 @ 上午 10:00

Release ver: 1.003:

  • Fixed a bug where none of the Gene Mod abilities worked properly.