Killing Floor 2

Killing Floor 2

KF-Rig_zfix
Viser 1–7 av 7 bidrag
Oppdatering: 9. jan. 2021 @ 10.42

Added Objective mode.
Combined more meshes.
Added more PCV volumes.
Added some minor detailing.
Tweaked lighting.

Oppdatering: 14. aug. 2020 @ 16.33

Fixed Wind Turbine height.

Oppdatering: 5. apr. 2020 @ 10.06

Increased difficulty.

Oppdatering: 13. nov. 2019 @ 19.47

Changed collectible kismet.

Oppdatering: 1. okt. 2019 @ 23.21

Fixed some minor lighting issues with a couple of props.
Merged another mesh.
Added reward for destroying all collectibles.

Oppdatering: 27. sep. 2019 @ 6.08

Fixed rendering issue.
Merged more meshes.
Added reverb volumes.
Added collectibles.

Oppdatering: 25. sep. 2019 @ 20.05

Initial upload.

Replaced most structure meshes as none were aligned properly in original map, many were wrong size/type.
Merged many meshes.
Removed two sections from original map as they were too poorly constructed to salvage.
Fixed lighting.
Added culling for optimization.
Added 4 SYG objectives.
Much more..
Much more to do likely.