Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Two Turns Per Year Hardcore Mod
Visualizzazione di 31-40 elementi su 49
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Aggiornamento: 19 dic 2013, 12:57

Patch 8.1 update

Aggiornamento: 1 dic 2013, 13:45

Update:
Lowered building recruitment slot bonuses.

Aggiornamento: 29 nov 2013, 21:12

Aggiornamento: 29 nov 2013, 20:56

Update:
- Due to reports of AI not recruiting with multiple turn per year recruit times, I reworked recruitment. Now, all units are 1 turn to recruit but there is one less recruitment slot.
- Decreased attrition, increased siege times by 1.
- Various changes to improve compatibility with other mods.

Aggiornamento: 29 nov 2013, 20:40

Aggiornamento: 24 nov 2013, 17:01

Update: Fixed AI Food bonus for patch 7.

Aggiornamento: 15 nov 2013, 17:24

Patch 7 beta compatible.

Aggiornamento: 12 nov 2013, 10:33

Updated the AI build cost cap, hopefully they will build more advanced buildings. Let me know if it makes anything messed up.

Aggiornamento: 7 nov 2013, 12:21

Update 1.4

- Increased experience required for each rank. Agents x2, Generals x1.5
- Decreased cultural conversion bonuses of Buildings by 50%.
- Decreased building replenishment bonuses by 25%.
- Increased Cavalry campaign movement, now the same as the base game.
- Increased Agent and General movement so they don't slow down armies when embedded in them.
- Decreased Siege equipment movement, now reduced by 35%.
- Changed recruitment times for the cheaper medium units to be the same as light units.
- AI gets a food bonus based on difficulty level.

Aggiornamento: 5 nov 2013, 18:08