Men of War: Assault Squad 2 - Cold War

Men of War: Assault Squad 2 - Cold War

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更新于:2019 年 10 月 2 日 下午 9:43

- Modified RPK magazine to 40-round box instead of 75-round drum;
- Added ZU-2 towable 14.5mm anti-aircraft gun;
- Added M45 Quadmount towable trailer anti-aircraft weapon;
- M45 is missing campaign portraits and ingame icons, will add later.
- AA performance vs helicopters is spotty at best, at max ranges they will do no damage. This will be addressed soon. They are devastating at close range though :)

更新于:2019 年 10 月 2 日 上午 2:00

- Added M67 recoiless anti-tank launcher as replacement for M20 super bazooka, my first brand new mesh for the game.

- Some minor balance tweaks like increasing SVD rate of fire (not affecting aimed shot aimtime), swapping M1C sniper for Winchester Model 70 bolt-action;

- BIG backend reorganization to make future implementation of changes & updates much much easier for me. This will however have the unfortunate effect of making any past Campaign saves incompatible (and will crash trying to load them) as all squad and unit names have been changed.

更新于:2019 年 9 月 29 日 上午 11:36

- Minor fixes of typos, missing names, proper research levels, etc;

- ADDED Soviet PM-43 120mm heavy mortar, replacing the Grad launcher in the supports menu;
- ADDED American M30 107mm heavy mortar, replacing the M109 in the supports menu;
- Both Grad and M109 should still appear in your Campaigns if you had them but shouldn't be available as new units;

This move is the first step of providing more realistic heavy fire support in-game. The goal is to provide you with infantry battalion level fire support in the form of light and heavy mortars that you can have on-field, and eventually producing a system to call in off-map heavy artillery support, very similar to the way airstrikes function. In fact, it'll be identical, except with artillery salvos instead of a single bomb drop.

- ADDED Soviet tier 2 VDV Air Assault Squad in Mi-6;
- ADDED Soviet tier 3 GRU Spetznaz Squad on foot;
- ADDED US tier 3 Special Forces Squad (Green Berets) in UH-1D;

The next step will be to add M20 and SPG-9 light recoiless rifles for US and Soviet infantry teams, and M40 recoiless rifle and 9M14 Malyutka launchers for anti-tank support.

更新于:2019 年 9 月 28 日 下午 5:07

- Properly rebalanced infantry and assorted them into 4 "Tiers":
- Tier 0 are Conscripts, Reservists and "Weekend Warrior" Volunteers who have less training and experience than regular soldiers - they are about 80% as effective as regular troops.
- Tier 1 are Regular Infantry who went through their combat training. The baseline infantry, "100% effective".
- Tier 2 are Specialist Infantry who received further training to fight more specialized tactics and equipment, such as Air Cavalry, Armored Cavalry and Marines, or Soviet VDV and Naval Infantry. They are about 150% effective over regular troops.
- Tier 3 are the cream of the crop Special Forces like Rangers, SEALs and GRU Spetznaz. They are extremely effective, 200% that of regular troops, but very rare.

Tier 3 I haven't yet implemented.

- Added Air Cavalry squad, transported in a UH-1D Huey "Slick".
- Added Armored Cavalry squad, transported in an M113 ACAV (Armored Cavalry Assault Vehicle).
- Tweaked DELAY values of many vehicles to promote infantry gameplay for the first ~10 minutes in MP/Skirmish. In other words, armoured fighting vehicles now have much bigger delays before you can purchase so you will have to rely more on infantry and lighter support vehicles.
- Tweaked & improved heavy MG carrying animations.
- Added all missing unit portraits and icons, including in campaign. Let me know if I missed any.
- Finally figured out the details of what causes campaign crashes and missing soldiers in MP/Skirmish and fixed things up accordingly.

KNOWN ISSUES:

- M113 ACAV back gunners clip through the M113's roof hatch, this is because I can't modify base game 3d objects and is a placeholder until I can figure out an alternative;
- M113 ACAV soldier placement and gunner anims are a little wonky, see above.
- MP/Skirmish airstrikes are missing proper localization and show up named with debug code, this is DMS' problem.

更新于:2019 年 9 月 27 日 下午 9:26

- Added M2HB and DshK heavy machinegun emplacements, after three days of trying to get it to work. These can fully move and redeploy. They seem kind of weak however so I may buff them in the near future.
- Moved light crewed weapons (which is currently the heavy machineguns and the 81mm mortars) to the Infantry Team tab in MP/Skirmish. I will place similar light weapons here, such as SPG-9, M20 recoiless rifle - basically, Platoon-level weapons.
- Toned down the Fireteams so they're more competitive vs Conscripts, and are more a "replenishment" squad (in MP), but tbh I want to get rid of them entirely and stick to full squads.
- Most of these new weapons are missing icons & portraits, I'll get to them soon.

更新于:2019 年 9 月 26 日 上午 6:27

- Balance pass on smallarms, generally increasing range of most guns;
- Max range of AT weapons (RPG-7, M72 LAW, M20 Super Bazooka) increased significantly, making the world a more dangerous place for tanks;
- Increased APC machinegun firing arcs;
- Increased damage of ATGMs;
- Replaced US air cavalry squad's Chinook with a Huey. Sadly it still has some of its weapon bits attached but I still think it makes more sense for Hueys to be transporting squads rather than Chinooks;
- Added BRDM-2 _x and _xx corpses;
- Renamed "UH-1C Iroquois" to "UH-1D Huey" because it is in fact a D model. Transport Huey is renamed "Slick", Gun/rocket Huey "Cobra", and ATGM Huey "Hog".

更新于:2019 年 9 月 25 日 下午 6:44

Attempt 3563534 to fix campaign crash re: US Reservists

更新于:2019 年 9 月 25 日 下午 1:59

- Hopefully fix issue with mod being half-loaded, which should also fix crashing and etc?

更新于:2019 年 9 月 25 日 下午 1:42

- Added weapon M79 Grenade Launcher to US Fireteams, Rifle Squads and Weapons squads;
- Removed ability for medium machineguns (M60 and PK) to fire while soldier is moving - LMGs keep this ability;
- EDIT: I messed up the above and made the RPK unable to fire on the move while the PK still can. It'll be fixed next update.
- Added some SP campaign unit pics;

更新于:2019 年 9 月 24 日 下午 7:08

I'm really bad at this

- Fixed Soviet rifle squads accidentally spawning 11 dudes instead of 9;
- Tweaked some research levels of some units;
- I'm so sorry
- Let me know if I missed anything else because I'm stupid and probably did