Men of War: Assault Squad 2 - Cold War

Men of War: Assault Squad 2 - Cold War

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Uppdatering: 24 sep, 2019 @ 17:07

Woo immediate hotfix of things I forgot! Hoorah for organization!

- Fixed some missing CP costs that, for example, made Soviet Rifle squad more expensive than Heavy Rifle squad;
- Fixed some other internal crap that may or may not even have any effect on the game whatsoever;

Uppdatering: 24 sep, 2019 @ 17:00

- Hopefully fixed campaign crashes - still investigating, please report any info;
- Removed last remnants of PPS-43 from Spotters, Crew etc;
- Fixed irrational research costs for most units, they should be somewhat consistent now;
- Fixed BRDM hopefully?

Uppdatering: 23 sep, 2019 @ 19:24

- Added 82mm BM-37 mortar for Soviets and 81mm M29 mortar for US;
- They have missing icons which I will get to later;

Uppdatering: 23 sep, 2019 @ 16:49

- Added BRDM-2 to Soviet vehicle pool (shamelessly ripped from CtA)

Known issues: Missing end screen pic, campaign pic, crew instantly bail out without animation.

Uppdatering: 23 sep, 2019 @ 12:10

Version 0.03

This is the most wide-reaching update since the initial release. TOTAL revamp of squad system to better reflect realism.

- US infantry based on doctrine of 10-man "specialist" squads. Basic "Rifle" squad armed with semi-auto M14s, two M14A1 autorifles, two M79 grenadiers (in the future) and two M72 LAW; "Weapons" Squad geared towards anti-personnel with addition of two M60 medium MGs; and "Heavy Weapons" squad geared toward anti-vehicle with addition of two M20 Bazookas.

- US also receives 5-man "Fireteam" with single autorifle, single M72 LAW, single M79 and the rest standard M14s.

- Soviet doctrine based on 9-man "generalist" squads, with their basic Rifle Squad having an RPK light machinegun and RPG-7 plus 7 AKMs, and a "Heavy Rifle" Squad equipped with a PK machinegun and additional SVD marksman rifle.

- Soviets also receive 4-man "Fire Element" with RPK light MG and RPG-7;

- Soviets also receive new mounted infantry - Armored Infantry versions of Rifle and Heavy Rifle squads, losing 2 men (down to 7) and being mounted in BMP-1.

- Both nations also receive a Reservist (US) and Conscript (USSR) squad armed with older weapons with no mounted versions.

- Both nations receive standard Air Mobile/Air Cavalry squads. These are standard Rifle squads mounted in helicopter.

- Medics removed from normal squads, now you'll need to buy them seperately.

- "Elite" squads (Para, Ranger, VDV and Guards) removed to make room for new squad design. They will be back eventually in "Hero" section like previous Men of War.

- Reverted to "teams" for Specialist Infantry; now almost all infantry in second tab (MP/Skirmish) come in teams of two (normally a gunner and an assistant with ammo). Exceptions are tank crew which are a team of 4 and Medics which remain as individuals.

- Gave US and Soviet infantry skins that include backpacks, etc, except for Reservists and Conscripts who are less equipped. In reality I gave all infantry "Ranger" and "Guards" skins as a placeholder.

- Removed Truck-mounted infantry -- in reality we can assume the "foot" squads are actually truck-mounted troops who disembark where they spawn and maneuver into combat zone on foot, because a truck wouldn't enter a combat zone - that's what APCs are for!

- Removed delay for mechanized APC-mounted infantry (except BMP-mounted squads).

- Tweaked AI tables to reflect squad changes and also prohibit AI from using the standalone Chinook/Mi-8 "MG" variants - they serve no purpose for AI as they can't use them as transport and they just hover around until they run out of fuel and then crash.

KNOWN ISSUES: Icons in Campaign mode are all FUBAR, I haven't had a chance to go over those yet.

Uppdatering: 21 sep, 2019 @ 20:24

- Added another M72 to US Paratrooper squad since they lack other anti-tank;
- Removed Mechanized Paratrooper squad with M113 - their "Mechanized" transport is a Huey!;
- Added U.S.M.C. squad with custom Mitchell pattern helmet covers, will eventually add LVTP-5 to make them a special mechanized squad;
- Fixed Grad and M109 artillery range reverting back to vanilla. They again have 2x vanilla ranges;
- Fixed some missing names of things.

Uppdatering: 21 sep, 2019 @ 7:50

- Fixed missing Rifleman AT name;
- Made M16 and M14 automatic capable;
- Rounded vehicle costs so no .5 CP costs;
- Moved artillery to its own lonely tab;

KNOWN ISSUE: I'm experiencing crashing with something to do with AI spawning Mi-8 helicopters or something.

Uppdatering: 20 sep, 2019 @ 3:30

-Added a Soviet regular helmet without big Red Star (bullseye target) for most troops.

Uppdatering: 20 sep, 2019 @ 2:36

- Fixed missing DshK ammo in T-62 that DMS overlooked (maybe because T-62 shouldn't have DshK until 1970s? :D);
- (Mp/Skirmish) Removed time delay for M41 light tank, since Soviets have access to PT-76 and BMP-1 immediately.
- Added M72 Light Anti-tank Weapon (LAW);
- Added RPG-7, replacing RPG-2;
- Added RPK, replacing RPD light machinegun (except in Conscript squad);

Uppdatering: 19 sep, 2019 @ 7:10

Some more infantry re-balancing:

-"Fireteam" half-squad added, for those times you don't quite want 10 men but need a small balanced force. Has 1 Squad Leader, 1 MG and 2 Riflemen.
-"Assault" squad removed as distinction between "Rifle" and "Submachinegun" no longer exists with post-war universal adoption of assualt rifles, which replace both.
-Conscript (USSR) and Reservist (USA) squads added with older weaponry as barebones cheap squads, replacing Assault Squads (in the menu, not in function). Armed with SKS/Garand, M3 Greasegun/PPS-43, and BAR/RPD.
-Tweaked costs for infantry to remove instances of ".5" CP. Now all prices are rounded.
-Gave US Medic proper menu icon with medic helmet.