Men of War: Assault Squad 2 - Cold War

Men of War: Assault Squad 2 - Cold War

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Actualización: 9 NOV 2019 a las 9:21 a. m.

Actualización: 8 NOV 2019 a las 9:38 a. m.

- Fixed crew not being able to get into/out of M42 Duster. Again? Finally? I hope?
- Some minor balance changes, LRRP/Sabotage teams and ACAV/Guards squads have price and/or delay before they can be spawned reduced.
- Some other things I forget, just little tweaks.

Actualización: 3 NOV 2019 a las 7:22 p. m.

- Added a proper UH-1D Huey Slick, a transport version of the UH-1 equipped with door-mounted M60s, for Air Cav and Special Forces squads.
- Also a few other tweaks here and there. Made the Special Forces beret a darker green, renamed "SpecOps" infantry to just "SF", etc.

Actualización: 3 NOV 2019 a las 9:45 a. m.

- Just a little update to add the 4-shot (one in the chamber, 3 in the mag) China Lake grenade launcher for US Special Forces squads.

Actualización: 1 NOV 2019 a las 7:44 p. m.

Update #50 woohoo!

- Fixed M79 being re-armed by APCs, at flags etc;
- Added custom vehicle blueprint diagram profile thingy for BMP-1
- Fixed functionality of Binoculars and "telescope" vision for Snipers;
- Removed "Ranger Assault Squad" - I almost immediately regretted this, Special Forces are for special missions, not frontline assault troops - those are regular troops, or ACAV/mechanized forces. At least in US doctrine. Now, the underlying roles are that LRRP and Sabotage Teams are meant for sneaky offensive scouting, wandering the back of the map picking off targets of opportunity. Full-size Special Forces squads are for specific missions, like taking out artillery, capturing lightly defended positions to pressure enemy frontline, or hunting down an important strategic target.
- Added transports for Spetznaz squads - Mi-4 for the full squad, and now the Sabotage Team rides to battle in an old friend...
- Made specific M151 variant for LRRP minimally equipped with radio.
- MODIFIED VEHICLE MOVEMENT/TURNING BEHAVIOUR so vehicles no longer turn instantly at 8g which should snap the necks of every occupant. I'll play around with this figure but I think it looks a lot better, and AI doesn't seem to have much problems.
- Maybe other things I don't remember...
- Known issues: Forgot to make x and xx versions for Spetnaz GAZ and LRRP M151.

Actualización: 31 OCT 2019 a las 8:20 p. m.

- Fix missing helmet on Cavalry troops.

Actualización: 31 OCT 2019 a las 7:35 p. m.

- Fixed missing textures for smoke grenades;
- Elaborated/expanded Special Forces squads into the new "Special" tab (like old school Hero tab). This special tab will house specops, super-powerful vehicles and weapons, etc, but be very expensive and limited.

- USA now has following Specops Squads:
- Long-Range Reconnaissance Patrol (LRRP): Drawing lineage from WW2-era OSS, LRRPs were developed in the 1960s as small patrol teams, usually consisting of 3-4 men, who would be tasked with deep penetration behind Soviet lines to observe enemy movement, identify targets, and execute assassination and sabotage missions, for which the patrol includes a Sniper and an Explosives expert (Sapper). They utilize an M151 MUTT to move stealthily around the map.
- US Special Forces Squad: Special Forces were tasked with missions requiring speed, stealth and lethality to engage and destroy targets (such as those reported by LRRPs). They are not well equipped to fight head-on against large conventional forces, but excel at launching surprise attacks against lightly-defended targets. They are deployed via a UH-1 Huey Slick, but this may change in the future.
- US Army Ranger Squad: Unlike the Special Forces squad, Army Rangers are very heavily armed and act as premiere combat troops to assault strategically important locations and hold them against enemy counter-attack. To facilitate this role, they deploy via a fully-armed UH-1 Huey gunship that can provide heavy fire in support of the Rangers' attack.

- Soviet Union now has the following Specops Squads:
- Sabotage Squad: Like the LRRP, small Spetznaz teams would be deployed deep behind enemy lines to report and disrupt enemy movements, assassinate important personnel and destroy key enemy emplacements - one of their priority targets were Nike SAM sites. The team of 4 includes a Sniper and explosives expert. Currently the team is limited to deploying on foot, but this will probably change to a GAZ-69 when it becomes available.
- GRU Spetznaz Squad: Same as before, the GRU Spetznaz squad is a full section of elite Spetznaz soldiers who share a similar role to US Special Forces - ambushing, surprise attacks, and stealthiness.

- US Special Forces and Rangers have received some new gear, in the form of custom boonie hats, bandanas and caps in a variety of styles, as well as Tiger Stripe camo uniforms for Special Forces.

Actualización: 31 OCT 2019 a las 10:52 a. m.

- Fix for BTR-60PB missing volumes and "sinking" issue;

Actualización: 31 OCT 2019 a las 10:00 a. m.

- Fixed RPG-7. Bet you didnt even know it was broken!
- Made retexture for US infantry (except for Reservists and Support Crews) to be a little more realistic, but it won't be perfect until I make new skins - this is just a temporary.
- Reduced delay time for Armored Cavalry and Soviet Guards squads.

Actualización: 30 OCT 2019 a las 2:46 p. m.

- Fixed issue of missing units in Campaign, by both increasing number of rows & columns but also making portraits themselves slightly smaller. Let me know what you think.