Left 4 Dead 2

Left 4 Dead 2

Hardcore Realism (Beta)
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Opdatering: 28. mar. 2023 kl. 21:55

Opdatering: 28. mar. 2023 kl. 17:49

- Reduced tank rock throw force from 850 back to the default value of 800.
- Modified riot infected damage modifier so that they take the same amount of damage anywhere on the back, as this is hardcoded by Valve and something I can't change.
- Decreased pistol and MAC-10 accuracy from 0.35 to 0.375. Getting headshots at 50+ yards will now be much more realistically difficult.

Opdatering: 28. mar. 2023 kl. 5:45

- Modified the witch and wandering witch to be slight less aggressive at longer distances
- Added a damage modifier for riot infected to fix a bug where shotguns didn't one shot them in the back.

Opdatering: 27. mar. 2023 kl. 11:53

- Tanks and witches can once again spawn in any chapter of any map.
- The bug where pistols would sink into floors and tables should now be fixed.
- Slightly increased the bolt cycling speed of the AWP from 1.15 seconds to 1.1 seconds.
- Tanks and witches will no longer spawn in the Hardcore Realism (No SI) gamemode. I forgot to disable them.

Opdatering: 27. mar. 2023 kl. 0:23

- Decreased tank base health from 5000 to the default value of 4000.

Opdatering: 27. mar. 2023 kl. 0:08

- Increased pistol and SMG damage from 20 to 25.

Opdatering: 26. mar. 2023 kl. 23:26

- All center mass abdominal wounds will now kill common infected.

Opdatering: 26. mar. 2023 kl. 23:17

- Changed ammo limits to match real world basic combat loads. This feature is experimental.

Opdatering: 26. mar. 2023 kl. 19:44

- I forgot to add a } below the special infected sniper rifle damage modifier, breaking the mutation entirely. This bug is now fixed.

Opdatering: 26. mar. 2023 kl. 19:37

- Readjusted all damage modifiers
- Decreased AK47 and hunting rifle damage from 55 to 50
- Decreased .50 caliber machine gun damage from 1000 to 500
- Remove unused scripts and simplified the coding of the mod
- Reverted jockey back to his default health of 325 (was previously 250)