Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
Zobrazuje se 41–50 z 164 položek
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Aktualizace: 2. čvc. 2024 v 1.08
provedl Elouda

-finish HSD positions
-random CTD fix
-fix nuclear fission tree modifier
-2 US general portraits, and some medals gfx redone
-loc fixes
-wiped preferred tactics
-Fixed ITA and YUG focuses
-ai_deficit_production_weights
-occupied states now use owners and controllers diet law average for food consumption
-Disabled wargoal justification
-ai strategy tweaks
-frank andrews portrait
-fix pillboxes instead of bunkers being show in intel tab
-Fixed Blackflash to forward Slash
-Fix focus trigger checking opinion of JAP with itself
-some US generals portraits
-armor advisor fix
-Fix SIK having leftover flag allowing access to SOV tank tree
-disabled HTD for minors
-except CAN
-Fixes for JAP NF tree and GER templates
-More logical end of French Indochina's military
-fix double economy law on PRC, fix missing gfx
-fix topbar slot for guard forces mechanic
-Accessibility of NF trees improved
-add generic portaits to sov leaders without
-fix pulse effect again
-slight penalty reduction for urban terrains & air in harsh terrain
-update terrain graphics on map to reflect province changes
-Fix USA Omaha class secondary battery
-Added missing defines
-Adjust ACCIDENT_CHANCE_RELIABILITY_MULT to 1
-update ui stuff
-GER_reichskommissariats changed for compat with submod
-Fix RGR focus
-Add bonus to reduce accidents for high XP airwings, reduce XP loss slightly
-fix popups i think?
-Fixed focus ITA_support_nationalist_spain

Aktualizace: 27. dub. 2024 v 13.25
provedl Sol Inherent

-Fix missing torpedoes on FRA starting and HSD CA/CL designs
-ai invasion fix
-Restore negative modifiers to ship modules
-army air navy tab UI work
-fix wrong resource output when decreasing assigned refinery by 1
-clearer tooltip for refinery assignment on x5 / x10, with no lack of resources
-added alert for special forces cap & various tooltip tweaks
-balbo only gets shot down at war with britain
-fix GER expand polish oil requiring krakau as owned state
-fix infra mapmode
-added areas to ai defence setting UI
-all tabs got some sort of UI tweaks / fix. all headers should align with topbar etc etc
-fix collapsed mio production line not drag and dropable
-added mio interface files to mod
-Fixed ai_chance of kmt.189 option B
-Fixed missing sound
-fix adding theorist increasing pp and not assigning theorist
-Fix ENG Thames class engine
-remove obsolete DLC checks from autonomy
-motorized rocket arty turned into proper tech
-air wing UI
-added UI in construction tab to show num buildings
-various other UI tweaks/ fixes
-ai import eq obsolete
-ai naval production added into ai logic effect for all majors except SOV
-reduced ai strategy spam by half
-Fix needing battery for regular escort hull
-fix wrong armor types in division names
-Fix MedArt counter
-Added missing state_modifier_mapicon due to patch 1.14.5
-Fix CAN access to US radial tank engines after completing required NF
-better performance in tech tabs / removed allies / axis armor techs
-diplo tab UI
-added basic diplo ui to adjust ai army / air / navy production
-added UI to intel tab showing assets / toggle operation visibility
-reduced resistance target from legitimacy from 20% to 10%
-made AI train navy up a bit more
-Increased conscription from age groups

Aktualizace: 8. bře. 2024 v 14.31
provedl Sol Inherent

Sneaky savegame compatible update to fix issue with research slot UI not updating in time (bruh)

Aktualizace: 8. bře. 2024 v 10.30
provedl Sol Inherent

Compatible with newest update / DLC

misc ai stuff
reserarch slot UI made slimmer
better UI performance in research tab
updated ai air base construction
updated ai radar state selection
Fix effect on Para SMG on stats
Adjust resource and IC cost for He-162 and resource cost for Kikka slightly

Aktualizace: 8. bře. 2024 v 10.20
provedl Sol Inherent

Aktualizace: 2. bře. 2024 v 16.16
provedl Sol Inherent

Aktualizace: 2. bře. 2024 v 15.00
provedl Sol Inherent

fix low supply icon in unitview not showing on very low supply
5yp fix for kiev area
Updated several french equipment gfx and names
different way to check ongoing conflict with vichy
Fix missing small map icons related to recon tanks
some truck gfx
french artillery gfx
more french gfx
Artillery gfx from Call to Arms Ostfront and Valour mod
Update GER_heavy_antiair_128mm_flak40_1.dds
fix CHI getting annexed if puppeting PRC
aligned topbar button numbers
more artillery gfx
Update FRA_mech_antiair_cckw_bofors.dds
Commonwealth gfx fixes
Matching name for US infantry gun M3
New gfx for US infantry guns M1 and M3
US Starting production includes motorized 2, flying boat, carrier bomber, and carrier fighter
fix yalta event not firing
increase supply grace (time until max penalties)
Adjust Very Hot range, 23 - 28 degrees
acclimatization is now significantly slower with a bigger effect
unit view ui tweaks (no more overlapping icons when attacking and defending at the same time, also originating from the right now)
Convoy costs increased slightly
gfx work, particularly US ministers
Wendell Willkie portrait fix
Update idea_usa_john_magruder.dds
Fix GER tank art for Pz II L and Marder III H
Fix tech icon for Panzer II L
stock ratio displayed in logistics tab
convoy topbar shows accurate number even if above 1k
ground_attack_factor from terrain now actually works
maginot CAS damage reduction
HQ and signal change to battalion modifier
signal cost increased slightly
press a for equipment trade windows to sell / buy all of the latest equipment added to the list
shortcuts for resource trade window (a to adjust, s to decrease, d to increase)
removed axis faction bonuses
fix ai minors not researching air doctrines
increased effect of equipment spawn settings, will also take supply truck deficit into account now
fix unit spawn settings spawning units with low xp and equipment (lol)
increased ai weight for industry techs for majors
added ai strategy for allies to avoid german controlled coasts when raiding
updated SOV ai main infantry template
updated SOV ai strategy for barbarossa
cheats for SOV ai: limited unit spawns, allied planes transfer
ai define tweaks; increased strat bombing score, fixed ai not building railways, army assignment tweaks, production tweaks
ai strategy plan tweaks for SOV; expanded a bit for AST / CAN
GER ai will abort its barbarossa push if facing difficulties
US ai should defend britain a bit more and not just standing around
ENG ai will retreat its planes during battle of france if loosing too many
added ai score for war support debuff decisions
ai air production fix
ai air region assignment tweaks
ai production focus on deficits
ai infra construction tweak
fix ai importing more ores than needed
added basic strategy for US ai to bomb GER / ITA
fix GER ai normandy garrison being too low
fix SOV ai not being able to counter air purge
ENG ai can use suez garrison for ethiopia front
fix ENG ai building a lot of alu refineries
ai countries with high stock ratio are more eager to start air production
added proper ai score to air base techs / dockyard techs
axis minors will support GER in 42
ai naval region assignment tweaks
ai countries with surplus aluminium / air production ratio will increase air production as their stock_ratio increases
increased importance of MIC construction instead of air assembly / alu for USA ai when already having a large airforce (5k planes)
colonies of vichy france ai wont join japanese faction anymore
added rough code for GER ai to do timed offensives in the east
JAP ai will eventually switch to careful against CHI
ai will decrease its unit target the higher its manpower laws get
fix HUN ai joining axis too soon
ai no longer needs double the factories to unlock the construction research slot
naval ai strategy tweaks
improved ENG ai north africa theatre
improved GER ai armor assignment for benelux
fix ai spending too much NIC on convoys when already having way too many
fix FRA and CAN ai wasting pp on manufacturers
fix ai minors founding an agency when theyre in absolutely no state to do so
BEL / HOL ai improvements
ai area priorities for construction
all neutrality spirits now have enemy_justify_war_goal_time
updated some SWE equipment gfx
Fix France temperatures
better check for land doctrines before ww1 is researched
construction queue ui background for "queued amount"
terrain tooltips cleaned up from modifiers that dotn work etc
combat ui fixes
James Michael Mead minister portrait


Map changes:
234 French Channel -> merged with 18 British Channel
282 Southern Bight -> merged with 18 British Channel
173 North Sea -> Split between 226 British Coast and 284 German Coast
283 Norwegian Coast -> merged with 284 German Coast
275 Strait of Epirus -> Merged with 250 Ionian Sea
276 Gibraltar -> Merged with 68 Western Mediterranean Sea

Channel Islands moved to Normandy Region

Aktualizace: 23. led. 2024 v 7.13
provedl Sol Inherent

the entire weather has been reworked (temperatures and precipitation); feedback is welcome

merged foreign influence, puppet management and foreign support with foreign politics decision category
added decision category for spanish civil war
ITA blockade republicans now shows outcome of random list in remove_effect
republican spain decisions now show communist / anarchsit / liberal influence change
fix anti democratic raids decision name
adjusted icons for most generic decisions
different color for SOV 5year plan highlight
nine power treaty exploit decision now shows the result from random list in a mission
replaced garrison with infantry for spanish units
SPR gets 50 extra convoys at civil war start
SOV ai will allow SPR market access
5 year plan tooltips, fixed alu refinery not counting
Commonwealth PLAN decision scripted gui
CW air decision tooltips
exile decisions are now shown per country in decision tab
fix POL ai rejoining allies every single day after its capitulation
updated stateview UI to show province modifiers seperately
fix integrate warlord decision sometimes getting softlocked
Fix CZE tanks for GER
fix SOV ai getting stuck on red army rebuild when GER attacks a bit too soon
exile ais will now try to increase legitimacy
replace ideology traits on startup with var
enabled war support debuff from bombing and replaced our casualties debuff with vanilla as well
less decisions to check (ideology & requisite decisions)
equipment market ai spend more IC for fewer deliveries
added missing decisions to ban monarchist and neutral party
changed supreme commander command power bonus to 0.05 daily
lowered political power debuff from intellectual trait to -0.03 from -0.08
politics tab ui
small change to food tooltip
fix falkenhausen still counting as assigned when recalled
added CHI market access rules
Fix DE module check by removing broken condition
Adjust cost of FC/AAFC modules slightly
actual refinery icon
ai front define tweaks
politics / refinery tab overlay
better performance in politics tab
fix CTD due to 3d models
railways from 3500+1000 -> 3000+600
anti air from 4000 -> 3500+1000
Adjust ace generation chances
Adjust attack profile for small naval guns
Add small modifiers for hit chances to naval hulls
Small onmap icons for assault infantry
Air stats reworked, agility now factored into air attack stat partially. Air superiority values no longer fixed by year/type, now dependent on performance.
Add missing lines to naval archetypes
Return sortie efficiency modifiers
Fix convoy steel cost (was not doubled)
adjusted has_country_leader triggers to check for characters
added industrial_capacity_factory_factor to USA island hopping debuffs
Fix wrong AS value on Ju 87C
fix torch ctd when done by non USA
CHI annexation decision tweaks
Fixed some french missing portraits
-Texticons for assault infantry, small map icons for assault marines and mech marines
afrika korps fix
ENG ai pursues more research slots
added removal cost to ENG edward viii
decision to stop ai from attacking vichy for ENG
Shortened PGR and SDC integration time further
Improve ITA_protect_IEA
fix NZL unit names
More GER units in NOR
-Fix wrong turret on event LT vz.35
fix some buildings not showing tech requirement
GER AI befriend game rules + strategy
Additional game rules for ENG and FRA AI behavior
Adjust tank org and terrain modifiers slightly


Aktualizace: 16. pro. 2023 v 3.41
provedl Aquillo

-moved 1 province from Abruzzo state to Puglia to fix a CTD due to the new version
-fix regions without weather ( some bits of france, benelux, germany, poland mostly)
-redid weatherpositions entirely because 135 regions were lacking them. this means there is now a lot more weather shown visually, we are happy for feedback for the amount and placements etc
-historical unit spawns now use up manpower
-5yp showing num buildings
-coal needed for energy production clamped to min 0
-removed fuel_cost from attache_send as its really hard to figure out
-fix extra resource production for chromium
-SYR and LEB no longer give access to axis
-ai air production fix
-current coal display in trade tab now also take production deficit from energy into account

Aktualizace: 27. lis. 2023 v 14.49
provedl Aquillo

material MIOs added
fix ITA adaptive ability not unlocking with focus
fix ai having assembly dynamic mod
added some cic_construction_boost_factor to USA ideas,
fixed error in JAP tree
added extra resource based focus for post china JAP
VPs with value of 1 have an extra icon now
fix some weirdness with ai & export offset, clamp min_xxx_export to 1%
Extra Resource Production modifier is colored correctly now
lowered CHI min food export bonus from economy due to decreased cons goods count
added market access for china via focuses
food use in occupation laws
added custom alerts in 2nd row: lack of food, lack of fuel, lack of power plants, lack of resources for energy production
tooltips for some buildings in construction tab are no longer static / energy need & resource output will show the actual amount


trade tab ui stuff:
iron, coal and bauxite now show the deficit in trade tab if all assigned refineries were active
removed storage from resource tabel
fix incorrect produced food displayed in trade tab
fix "Need" for Food not taking into account decay
expanded Resource Extraction tooltip in production / trade tab to show flat amounts
energy ui tweaks, expanded tooltips
hydro plants & base energy will only produce as much energy as needed, surplus correctly shown in UI now
colored energy pie chart
energy pie charts only updating daily, but wont work for the first day (will be fixed eventually, takes more time tho)