Don't Starve Together

Don't Starve Together

Adventure Mode (like DS)
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Opdatering: 14. apr. 2021 kl. 1:57

made compatible to QoL game update.
Now day/seasonlength and other worldsettings should again work as intended.

Positive sideeffect:
If you don't like the worldsetting set by this mod, you can change most of them on the worldscreen after creation of the world.


This took me and penguin0616 over 50 hours, because the game update made the settings at world generations not easy accesable (outside of accessable lua). Thanks penguin0616 for finding a workaround.

Opdatering: 1. mar. 2021 kl. 10:01

Added more ~=nil checks in code to prevent crashing in seldom circumstances in the endgame level.

Opdatering: 7. feb. 2021 kl. 4:57

Added all adventure strings to the modfiles, so the game will not crash if the devs are continuing to remove these strings from DST.

Opdatering: 25. sep. 2020 kl. 6:44

fixed a crash with wigfrids battlesong (was caused by a custom talker component, wich was used by the maxwell-intro. But devs improved the original talker component, so I was able to delete the custom one and use the original one now)

Opdatering: 3. sep. 2020 kl. 9:41

fixed possible client crash if the world was incorrectly initialized (which should only happen if the game crashed while generating it)

Opdatering: 3. sep. 2020 kl. 9:33

Opdatering: 21. aug. 2020 kl. 6:33

Added the dependency to teleportato mod in the now official way in modinfo:
https://forums.kleientertainment.com/forums/topic/121073-new-modinfo-and-modsettings-changes/

Opdatering: 20. aug. 2020 kl. 12:20

hotfix for recent update crashing game upon loading -> removed the auto-load of teleportato mod for now.
Will update the mod within the next days to incooperate the new mod depency instead https://forums.kleientertainment.com/forums/topic/121073-new-modinfo-and-modsettings-changes/

Opdatering: 11. juni 2020 kl. 9:07

Fixed a possible crash during maxwell talking in epilogue, if player dies meanwhile.

Opdatering: 24. apr. 2020 kl. 2:02

Fixed:
new generated worlds could load endlessly, because they failed to spawn the new ocean stuff "hermithouse".
I removed now all ocean setpieces and population from the adventure worlds.