Dota 2
Epic Boss Fight Reborn
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Mis à jour le : 5 aout 2022 à 0h15

fix to od astral ending rounds
fix to np's treants, capped at lv4 now

Mis à jour le : 5 aout 2022 à 0h07

pugna ward to 4 levels otherwise it breaks, scaling remains
lion ult reworked to work on creeps

Mis à jour le : 3 aout 2022 à 4h40

BOSSES
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- Lowered endboss armor overall.
- Decreased armor gain from player count drastically (1.8x to 1.2x)
- Lowered boss health scaling on later stages, bosses have between 10%-50% less health than they previously had.
- Lowered health on most minion-type units drastically, especially earlygame.

ITEMS
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- Reduced Unobtanium Lens spell amplification from 150% to 100% and adjusted scaling on the other lenses accordingly.
- Reduced Shimmering Rose spell critical damage from 360% to 320% and adjusted scaling on previous tiers accordingly.

HEROES
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- Improved Headshot proc damage.
- Doubled all lv10 attack damage talent values.
- Agility now provides 1 base damage per agility, instead of 0.5

Mis à jour le : 2 aout 2022 à 11h37

hotfix to asura giving a bajillion gold

Mis à jour le : 2 aout 2022 à 6h18

HEROES
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- To compensate for the weaker attack speed and armor scaling on agility, every point of agility now grants 0.5 damage. This stacks to 1.5 damage for agility heroes.
- Reduced ultimate ability scaling past lv3, as they no longer have to compete with basic abilities past that point.
- Reduced max level on ultimates from 7 to 6.
- Improved scaling on damage from ultimates, for example Drow Ranger's ultimate proc damage increased from 1600 last level to 20000.
- Removed Sniper's headshot knockback talent and replaced it with all stats
- Improved scalability of passives and abilities on damage dealers. Overall, attack speed- and attack damage-granting abilities have been improved.
- Changed Ogre's Multicast to follow vanillla scaling. At lv4, 2x Chance improves to 100%, at lv5, 3x Chance improves to 60% and at lv6, 4x Chance improves to 30% (Buff across the board)

ITEMS
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- Mjollnir items no longer work on illusions.
- Increased bonus damage of attack damage upgraders from 100/240/580/1400 to 100/300/900/3000
- Increased bonus damage on most items in line with the damage upgrade buffs.
- Lowered chain lightning damage on Mjollnir line to be more in line with their bonus damage. This leads to increased damage earlygame, reduced damage lategame.
- Reduced the damage growth on items that do not use the attack upgraders in their recipe, such as the Bloodthorn line.
- Buffed the Pipe of Insight + Crimson Guard item line.

BOSSES
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- Bosses no longer deal Pure damage.
- Removed Slithereen Crush from baby Slardars, gave them Lycan Wolf's Maim instead.
- Necrophos boss's Death Dome no longer instantly kills you. You instead take 50% of your maximum health every second as magical damage for 10 seconds and die if you drop to 1 hit point. This persists through death, meaning if you resurrect, you start taking the damage again until the 10 seconds have elapsed.

Mis à jour le : 28 juil. 2022 à 23h59

GENERAL
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- Lowered maximum status resistance after chain-CC from 99.99% to 60%. When a boss reaches 60% status resistance, they become status immune. All debuffs still remain on them, they are not dispelled, but they will ignore the stunned, slowed, disarmed, hexed, silenced, rooted and broken conditions.

ITEMS
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- Fixed some items not giving their intended attributes.

HEROES
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- Fixed PL's lv25 talent
- Buffed +75 attack damage talents to +125

Mis à jour le : 25 juil. 2022 à 5h50

fix to octarine core

Mis à jour le : 25 juil. 2022 à 5h18

GENERAL
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- Lowered attack and spell damage on certain rounds spiking too hard.
- Maximum status resistance from 65% to 40%.
- Status resistance on enemies is doubled every second on enemies while stunned, disarmed, silenced or hexed, up to a maximum of 99.99%. Status resistance doesn't immediately drop to its original value after no longer being affected by hard control, reducing towards its original value over time.

ITEMS
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- Fixed Bloodstone active not working on later tiers
- Improved Blade Mail flat damage return
- Nerfed spell critical damage on all tiers to be more in line with the spell amplification given by Aether Lens, chance unchanged. Spell critical damage from 275%/325%/375%/425% to 180%/240%/300%/360%


HEROES
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- Fixed Dragon Knight's Fireball scaling with Dragon Breath instead of Dragon Form
- Nerfed ultimate scaling on last three levels slightly

Mis à jour le : 24 juil. 2022 à 9h38

ITEMS
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- Added Cloak of the Protector item line, combines Pipe of Insight and Crimson Guard. Gives magic resistance and damage block to all allies in a radius. Has an active ability that protects a set amount of damage of any type.

HEROES
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- Fixes to Omniknight
- Fixes to Shadow Shaman

Mis à jour le : 23 juil. 2022 à 4h56

GENERAL
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- Fixed some more items and heroes having too much armor reduction
- Fixed round 32 giving way more EXP than intended

HEROES
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- Added Abaddon
- Added Clockwerk
- Added Jakiro
- Added Ogre Magi
- Added Omniknight
- Added Sand King
- Added Shadow Shaman
- Added Slardar
- Added Snapfire
- Added Vengeful Spirit