Dota 2
Epic Boss Fight Reborn
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Mis à jour le : 8 mai 2023 à 10h15

fixed LD's synergy giving 10x stats last level instead of 100%

Mis à jour le : 8 mai 2023 à 8h34

HEROES
======================
- Lone Druid: Spirit Bear is now an innate ability. The Bear benefits from Lone Druid's Strength, Agility and Intellect.
- Lone Druid: Added new ability: Synergy. Synergy adds bonus max health, bonus attack damage to both Lone Druid and his Spirit Bear. Additionally, while Lone Druid and his Spirit Bear are both alive; any damage taken by one is shared by the other. The damage taken is percentual, the unit with the most max health will take the most damage. For example, if Lone Druid has 50k health, his Spirit Bear has 200k health and Lone Druid takes 10k damage, Lone Druid would instead take 2.5k damage and his Spirit Bear would take 7.5k. This shared damage is non-lethal. Damage taken and shared is considered before reductions.
- Silencer: Reworked Glaives of Wisdom to give Silencer Intelligence on hitting creeps. The Pure damage is now added directly to his attack damage, making it no longer count as spell damage. If a creep-hero dies while within 925 radius of Silencer, he permanently gains Intelligence. This works retroactively, not requiring the ability to be leveled.
- Silencer: Rescaled Glaives of Wisdom damage to account for losing spell amplification and Intelligence gain from the ability. Overall higher earlygame, lower lategame.

Details on the hero reworks available at https://yahnich.github.io/

Mis à jour le : 6 mai 2023 à 1h41

it was fun while it lasted, but fixed the asynchronous spawners delaying and causing multiple spawns

Mis à jour le : 5 mai 2023 à 2h27

hotfix to rounds not ending

Mis à jour le : 5 mai 2023 à 1h52

fix to axe shard and spin not going on cooldown

Mis à jour le : 4 mai 2023 à 10h06

HEROES
===============
- Bounty Hunter: Talent fixes and clarifications
- Ogre Magi: Autocast conditions relaxed.

Mis à jour le : 4 mai 2023 à 6h04

fix to visage's summon familiars tooltip, ability was working

Mis à jour le : 4 mai 2023 à 5h39

fix to visage xd

Mis à jour le : 4 mai 2023 à 5h37

forgot to update visage's units

Mis à jour le : 4 mai 2023 à 5h17

Details for patch at: https://yahnich.github.io/

HEROES
===============
- Axe: Counter Helix damage rescaled (more early, less late)
- Axe: Counter Helix attacks to trigger reworked
- Doom: Infernal Blade maximum health damage reduced, no longer scales with spell amplification, base damage significantly increased, shard reworked.
- Ogre Magi: Overall spell damage reduced
- Ogre Magi: Fire Shield is now linked to Ignite, rather than Fireblast
- Ogre Magi: Blood Lust now increases in duration when refreshed, same behavior as Ignite.
- Ogre Magi: When Fire Shield is removed or refreshed now immediately launches all remaining fireballs towards random enemies, now blocks creep damage, but does not consume a fire ball when hit. Only hero-type units consume stacks of Fire Shield.
- Ogre Magi: Multi-Cast no longer has unique behaviors for each spell. All spells are now cast again on a random target, possibly targeting the same unit multiple times. Works on items that target allies now too.
- Ogre Magi: Dumb Luck now gives 1% spell amplification per 100 strength.
- Ogre Magi: Dumb Luck's Multi-Cast increase now works diminishingly (less effective as you reach 100% chance). Displays visually on Multi-cast.
- Pudge: Flesh Heap now gains temporary stacks from summoned units, such as Illusions and units created by abilities. Creep-hero summons still give 3 stacks. Flesh Heap temporary stack duration is 90 seconds.
- Io: Sacrifice reworked. No longer resurrects allies after a delay. Now Tethers all allies and quickly reduces Wisp's mana and health. Allies recieve the health and mana lost as bonus healing and mana, amplified by the Tether bonus. When Wisp Overcharges, benefits all allies. Wisp is no longer debuffed while Sacrifice is active.
- Visage: Soul Assumption now works based off of Visage's attacks and spells, granting 1 charge every 5 attacks and every spell cast. Charges no longer expire.
- Visage: Gravekeeper's Cloak fixed.
- Visage: Summon Familiars from 4 levels to 6 levels
- Bounty Hunter: Abilities work properly on creeps, Jinada gives gold.
- Omniknight: Purification heal and damage are now separate values, heal reduced.