Dota 2
Epic Boss Fight Reborn
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Päivitys: 20.7.2022 klo 6.43

BOSS CHANGES
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- Fixed NG+ scaling to be more in line with the recent armor and damage changes
- Bosses gain 1.5% status resistance every round, up to 65%.

HERO CHANGES
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- Adapted scaling of most values back to vanilla values (lv7 values for cooldowns, durations etc are now at lv4). Past 4th level, the ability will scale less in cooldown, durations, etc, or they will gain entirely different scaling.
- Reverted chance based abilities to their original values.
- Heroes have in general been made stronger across the board early and lategame as part of these recalculations.

Alchemist
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- Greevil's Greed now applies to Midas Gold.

Spectre
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- Trauma armor reduction from -0.35 -> -1.2 to -0.5/-0.65/-0.8/-0.95/-1.1/-1.25/-1.4
- Trauma now has a 8 second duration, attacks refresh all stacks.

ITEM CHANGES
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- Fixes to Blood Booster not sharing lifesteal properly

Päivitys: 19.7.2022 klo 3.08

some more minor earlygame balance changes

Päivitys: 19.7.2022 klo 1.50

adjusted the damage scaling earlygame for impossible and challenger difficulties by adding a filter that scales down the difficulty multiplier

Päivitys: 18.7.2022 klo 14.28

fixes to asura having more armor and damage than intended
fix to heart regen being broken
fix to some heroes having more armor reduction than intended
various minor bugfixes

Päivitys: 18.7.2022 klo 10.25

disabled mirana
made it so not everyone has to play 7 player challenger mode (fix to added boss scaling)

Päivitys: 18.7.2022 klo 10.00

last fix to the scaling, the math didn't math well

Päivitys: 18.7.2022 klo 9.51

oops enemies are dealing 5x too much damage

Päivitys: 18.7.2022 klo 9.23

- Hero, item and boss scaling changes
- New heroes
- New items
- Changes to some item buildups

full patch notes in Discord[discord.gg]

Päivitys: 13.7.2022 klo 3.02

jugg fix, fixed midas fury not giving its stats

Päivitys: 13.7.2022 klo 2.15

localization fix