Dota 2
Epic Boss Fight Reborn
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Opdatering: 13. maj 2023 kl. 3:34

HEROES
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- Reduced base attribute scaling from +80% to +50%.
- Reduced levels for base attribute scaling back to 7.
- Hero stat gain is increased by 50% every time they level. This means a hero with +4.0 Strength will gain +6.0 Strength at 3rd level and so on.
- Reduced damage values for most Pure damage abilities by up to 35% to be more in line with expectations (40% base magic resist instead of 25%). This affects Pure damage a little early game, but more lategame. Longer cooldown abilities such as Fiend's Grip and Doom were unaffected by this change. Abilities that become Pure with a talent are also unaffected.
- Dark Seer: Normal Punch and Wall of Replica now work on creeps.
- Dark Seer: Normal Punch no longer creates an illusion, but always deals its max damage and stun.
- Ogre Magi: Fixed Ogre Magi having less mana than intended
- Timbersaw: Rebalanced Reactive armor to have 40 stacks at all levels.

Opdatering: 10. maj 2023 kl. 23:04

HEROES
===============
- Witch Doctor: 1.5% Max Health Damage/Heal from to 2%/0.5% Max Health Heal/Damage; damage part does not scale with spell amplification.
- Witch Doctor: Maledict no longer refreshes the duration when recast; instead creates a new instance of Maledict.
- Witch Doctor: Maledict's burst damage is no longer affected by spell amplification.
- Witch Doctor: Reworked Death Ward and Voodoo Switcheroo to attack creeps.

Opdatering: 10. maj 2023 kl. 9:43

fixed some more items not working for creep-hero owners

Opdatering: 10. maj 2023 kl. 3:17

fix to mjollnir for ld bear and broodmother talents

Opdatering: 10. maj 2023 kl. 3:08

changed useless talents on some heroes, like talents that pierce debuff immunity (puck) or give true sight (clockwerk)

Opdatering: 8. maj 2023 kl. 10:15

fixed LD's synergy giving 10x stats last level instead of 100%

Opdatering: 8. maj 2023 kl. 8:34

HEROES
======================
- Lone Druid: Spirit Bear is now an innate ability. The Bear benefits from Lone Druid's Strength, Agility and Intellect.
- Lone Druid: Added new ability: Synergy. Synergy adds bonus max health, bonus attack damage to both Lone Druid and his Spirit Bear. Additionally, while Lone Druid and his Spirit Bear are both alive; any damage taken by one is shared by the other. The damage taken is percentual, the unit with the most max health will take the most damage. For example, if Lone Druid has 50k health, his Spirit Bear has 200k health and Lone Druid takes 10k damage, Lone Druid would instead take 2.5k damage and his Spirit Bear would take 7.5k. This shared damage is non-lethal. Damage taken and shared is considered before reductions.
- Silencer: Reworked Glaives of Wisdom to give Silencer Intelligence on hitting creeps. The Pure damage is now added directly to his attack damage, making it no longer count as spell damage. If a creep-hero dies while within 925 radius of Silencer, he permanently gains Intelligence. This works retroactively, not requiring the ability to be leveled.
- Silencer: Rescaled Glaives of Wisdom damage to account for losing spell amplification and Intelligence gain from the ability. Overall higher earlygame, lower lategame.

Details on the hero reworks available at https://yahnich.github.io/

Opdatering: 6. maj 2023 kl. 1:41

it was fun while it lasted, but fixed the asynchronous spawners delaying and causing multiple spawns

Opdatering: 5. maj 2023 kl. 2:27

hotfix to rounds not ending

Opdatering: 5. maj 2023 kl. 1:52

fix to axe shard and spin not going on cooldown