Divinity: Original Sin 2
BonusUniques [DE]
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Ενημέρωση: 10 Αυγ 2023 στις 9:04

-Fix for Excalibur unequipping when using the Invisible Air version.

Ενημέρωση: 7 Αυγ 2023 στις 15:01

-Added a 1H summoned spear to Act 2, use the skill Thunderlord to manifest Zeus' Lightningbolt to use against your enemies. It is unique because it is a summoned weapon but will only take one hand, so you can pair it with whatever you want or sport it solo with my Spellslinger skill from Dimensional Reaper.

Ενημέρωση: 7 Αυγ 2023 στις 14:57

-Added Dimensional Energy to the Chaos/Shadow weapons in this mod, the tooltip doesn't say it but if you use them alongside my new Dimensional Reaper mod, they will produce energy. Works with Dark Disciple, the Shadow Wands, Riftshot, Four Seasons, and Demonic Wrath.

Ενημέρωση: 2 Αυγ 2023 στις 22:41

-Fixed a bug where you could equip a second weapon in the offhand slot for the summoned weapons that were two handed (was due to equipping in that manner usually causing the mainhand to unequip, but it couldn't cause they are locked).
-Added tag support for my pending release Dimensional Reaper so that the Midas wand will not conflict with the uniques in it.
-hopefully fixed the trail skills and made them back to infinite, the 999 was bothering me.

Ενημέρωση: 22 Απρ 2021 στις 20:08

Thanks to Laughing Leader, cleaned out some bad meta data files in the levels that might have been the cause of the lighting bug.

Ενημέρωση: 22 Απρ 2021 στις 19:40

Reverting back to older save since new patch didnt seem to help.

Ενημέρωση: 22 Απρ 2021 στις 17:13

Re-added the gift bag ArmorSets as a dependency in an attempt to fix the lighting issue.

Ενημέρωση: 23 Σεπ 2020 στις 15:42

-Put the Boots' Trail skills back at 999 turns because the infinite duration was causing them to not work sometimes.

Ενημέρωση: 23 Σεπ 2020 στις 5:58

-Minor improvements to some stats.
-Hopefully fixed the issue with Predator occasionally consuming more AP than it should.

Ενημέρωση: 17 Σεπ 2020 στις 17:53

-Put some more narrow checks on a status attempt rule because I was seeing output spam in the debug console. I don't think this caused any real issues in game but maybe it will help with lag.