RimWorld
Alpha Biomes
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Mis à jour le : 11 juil. à 7h10

v5.1:

The real 1.6 update:

Whole Smart Odyssey mod is included in this mod. This means visual tile mutators and mod options for Odyssey. Smart Odyssey standalone will be released as soon as possible
Added compatibility with Odyssey fishing for all biomes
Added a LOT of landmarks and tile mutators, some specific to Alpha Biomes, some general
Added 4 mutator-specific biome buildings. More will come
If Odyssey is installed, the Pyroclastic Conflagration will use many of the Odyssey features, plus the Odyssey lava

Mis à jour le : 24 juin à 23h22

v5.0:

- Updated to RimWorld 1.6
- Big tweak: there is no longer an architect menu for this mod. Instead, you'll find a "Biome buildings" button under Furniture, and this open up a menu to build biome specific buildings
- Added: Propane net for the Propane Lakes. You can now build pipes, machines that use the propane, defensive turrets, etc
- Removed: Intermediate products, such as crystalline matrix, alcyonite ingots and processed resin. Accordingly, removed the exotic smelter. Building biome buildings is now more straightforward
- Added: Variation for Firevine Trees and Jungle Trees
- Added: Advanced alcyionite solar panels if you have VFE Power
- Added: Slime compressor biome building for the gelatinous superorganism
- Added: Shackled gamma biome building for the Forsaken crags
- Added: Compacted sand terrain for the Gallatross Graveyard
- Retextured: Crystal flowers
- Retextured: Ocular trees
- Retextured: mushroom stalks and the agaricus domecap
- Retextured: All plants in the Gelatinous Superorganism
- Retextured: a lot of the terrains that had too much color saturation
- Tweak: heavily toned down the saturation of the ocular forest, its rock and its water
- Tweak: Crystal flowers now use the temperature limitations present in base game
- Tweak: Mudstone is now much lighter
- Tweak: Considerably reduced the virulence of diseases in the Miasmic Mangrove
- Assorted fixes for the rum barrel and its ritual
- Mod options to change number of max memes and such no longer require game reload
- A LOT MORE will come with Odyssey!!

Mis à jour le : 5 nov. 2024 à 7h02

v4.04:

Tweaks to some of the Forsaken crags plants to better suit the Forsaken, which are now present in Alpha Genes

Mis à jour le : 16 oct. 2024 à 23h40

v4.03:

Replace System.Random with Verse.Rand for multiplayer compat. Courtesy of Sokyran the Dragon

Mis à jour le : 23 juin 2024 à 5h56

v4.02:

Fix: smoothed stone walls from this mod should now be able to hold wall lamps
Tweak: Tar puddles should now have beauty of -5, both in and outdoors

Mis à jour le : 11 avr. 2024 à 12h14

v4.01:

Added support for wall lamps for exotic walls

Mis à jour le : 27 mars 2024 à 13h20

v4.0:

Updated for RW 1.5
Tweaked the size of all plants. Except for the mushrooms in the Mycotic Jungle, most of the plants in the mod have been slightly reduced by around 30%. This should help with texture flickering in some biomes. They'll still be bigger than base game's ridiculous dwarf trees
Added a silly "Image" tab to the biome's infobox when on the world map, that will show an AI generated image of the biome. Yeah, yeah, AI bad. Bite me.

Mis à jour le : 26 sept. 2023 à 6h13

v3.102:

- Tweak: updated the Empire mod patch

Mis à jour le : 2 juil. 2023 à 7h56

v3.101:

- Fix: The tar pump was not producing asphalt buckets

Mis à jour le : 17 juin 2023 à 0h52

v3.10:

- Tweak: Ocular Forest's fog of war is now red. RED. REEEEEDDDDDDD. But less red than before....
- Added: Update support for Erin's Final Fantasy Animals. Support for the Erin's Valheim Creatures mod.