Garry's Mod
zs_gauntlet_reborn_v17
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更新:2016年6月2日 @ 11時38分

zs_gauntlet_reborn_v17

Several env_projectedtextures changed to light_spots to reduce dynamic lighting (request by box)
Humans no longer take fall damage, although they will still be slowed and knocked down if they have too much downwards velocity
Added info_noskills entity as the skill tree previously introduced gameplay unbalance, players with debuffs did not receive additional worth and players with speed skills could purchase health upgrades
Increased points gained from killing zombies
Fixed bug where a player could open the initial gate with 10 points rather than 15 points
Starting (worth) points are no longer taken away upon spawning into main gauntlet area
Added class locks to prevent zombies from picking classes they should not have been able to (v14 introduced transformers but also this issue), zombies may still use pants/torso transformers
Players no longer lose their unspent worth upon being sent to the gauntlet
Changed ghoul (wave 3) and bloated zombie class (wave 4) unlocks to bloated zombie (wave 3) and poison zombie (wave 4), which is more familiar with version 12. Also other classes don't unlock
Added two additional areaportals.
Fixed chem burster being unlocked.
Fixed players taking from fall damage
Added modes (beta):
1. Headcrab
2. Poison
3. Baby*
4. Spooky
5. Pants*
*Boss does not spawn on wave 1

Updated starting shop
Crowbar (4) replaced with lamp [5 points]
Grenade (2) replaced with pop can (soda) [1 point]
Stun baton (3) replaced with meat hook [6 points]

Arena changes
Meat hook (10) replaced with watermelon [8 points]
Molotov cost reduced from 8 -> 6
Reduced throwspeed of teleport exit in the large open area with lots of jump pads
Added playerclips to the stairs for a more smooth experience going up and down stairs
Raised cost of gate 9 (large area with many jump pads) 15 -> 20

Shop changes
Sledgehammer cost reduced 30 -> 10
Sawhack cost reduced 30 -> 15
Bust cost reduced 30 -> 20
Butcher knife cost reduced 50 -> 40
Crossbow cost reduced 60 -> 50
Artemis crossbows cost reduced 70 -> 50
Rune cost increased 10 -> 20
Detpack cost increased 15 -> 25
Lowered butcher knife shop display model by 10 units
Re-added 200/150 Max HP purchases
Removed grenade from shop as it may be purchased in arena in the initial gauntlet room (worth/point shop teleport destination)
Orange and banana now stack when purchased from shop
Changed orange model from italy peach debris mdl to orange mdl

Other changes
Reduced speed multiplier
Wave 1 = 1.36 -> 1.25
Wave 2 = 1.38 -> 1.28
Wave 3 = 1.39 -> 1.32
Wave 4 = 1.40 -> 1.35
Wave 5 = 1.43 -> 1.37
Wave 6 = 1.465 -> 1.39
Wave 7 = 1.1

更新:2015年12月30日 @ 4時40分

zs_gauntlet_reborn_v12

Decommissioned "Zlots".
Added a new sigil spawn in first fight zone.
Boss zombies will now start with 2000 health.
"Fixed" resupply not giving ammo. Added helicoptergun as the variable for prop_ammo.

zs_gauntlet_reborn_v13
Pre-placed sigil nodes at the human spawn so they don't appear in the actual map anymore.
Set all ceiling lights to no collide.
Updated room with lots of jump pads and added a water source to stop humans getting completely crushed at high velocity when teleporting to that one spot.

zs_gauntlet_reborn_v14
Pre-placed sigil nodes at the human spawn so they don't appear in the actual map anymore.
Removed both max health upgrades and replaced with "set health to 200" and "orange and banana".
Increased price of butcher knife to 35.
Replaced CSS knife with artemis.
Added legs and shadow lurker transformer in main zombie spawn.
Ghoul unlocked wave 3, Bloated unlocked wave 4.
Added molotov for 8 points.
Removed sigil speed aura.

更新:2015年1月9日 @ 17時12分

zs_gauntlet_reborn_v11

Removed small speed orbs.
Main speed orb time halved.
Zombies start with 190 units speed and end up with 205 by the start of wave 6
Mega health now gives 300 instead of 500 health.
Wall trap pulling force has been slightly lowered.
Boss zombie has 1500 health instead of 1250.

更新:2015年1月1日 @ 10時01分

zs_gauntlet_reborn_v10

Weapons and tools are now given directly to the player excluding spells reducing theft by 100%. (ENTITY IS IN LATEST ZOMBIE SURVIVAL FROM TODAY)
Fixed sigil health not resetting after being destroyed.
Fixed "150 maximum health" upgrade not taking points from the player.
Fixed teleport destination for shop being too close to the exit causing the player to teleport back frequently.
Shovel is now 6 points.
Crowbar is now 4 points.
Axe is now 4 points.
Grenade is now 2 points.
Added a new area that is filled with goodies and fun.
Health orbs now heal 60 health instead of 30 and take 30 seconds to respawn instead of 14.
Added 8 small health orbs which heal for 20 health and take 10 seconds to respawn. They are tiny versions of the health orb.
Added 5 small speeder orbs which grant 50% movement speed for 4 seconds then a 10% falloff every second. They respawn every 14 seconds.
Speeder orb has a 10% falloff.
Added mega health orb, sets health to 500 and respawns every 6 minutes.
Infernal breath trigger_hurts enable quicker.
Redeemers will receive 15 points, an axe, a grenade and a stone as well as their knife.
All starting humans excluding redeemers are given 50 medical supplies.
Greatly lowered amount of particles health orbs produce.

更新:2014年12月22日 @ 10時36分

None Provided

更新:2014年12月21日 @ 10時55分

None Provided

更新:2014年12月20日 @ 17時14分

zs_gauntlet_reborn_v9
Magic, new shop and balance update.
Normal zombies only until wave 7 where butchers spawn.
Sigil health updated. Now has 1000 health, takes 30 damage and a regeneration item can be bought for it.
Start with standard damage. You have to upgrade your damage multiplier which is 10 points for every 2% (max 50%).
New shop.
Added "blessed knife" for 70 points.
Butcher knife now in shop for 15 points.
Added 4 "magic spells", each costing 10 points and can be activated by pressing e. Have limited use and can be repurchased.
Manhack is now Bladehack(?).
Removed community rewards item.
Dying will revive you as a zombie and no longer a fast fresh dead.
Health machines now give more health.
Minor forgotten changes.

Combustion - 3 uses
Combust, causing zombies nearby to blow up.

Dash - 5 uses
Shoot forwards at great speed.

Frost Nova - 3 uses
Deal frost damage and greatly slows down nearby zombies.

Infernal Breath - 5 uses
Spit green flames, longer the zombies are in the flames, the more damage is done.

更新:2014年12月8日 @ 13時37分

None Provided

更新:2014年8月23日 @ 10時32分

None Provided

更新:2014年8月14日 @ 2時31分

zs_obj_gauntlet_reborn_b1
An upgrade on the original gauntlet idea.
A worth shop spawn area.
A gambling machine.
Big and spacious.
Use your points to unlock new areas and spend them on a variety of things.
Progressive difficulty with zombies transforming into more menacing classes as it plays.
Activate traps to slaughter the unsuspecting undead.
Two breakable crosses that can be used to perform "exorcisms".
More.

zs_obj_gauntlet_reborn_b2
Wave 1, Fresh Dead, 1.15x Damage, 1.15x Speed
Wave 2, Fresh Dead, 1.25x Damage, 1.2x Speed
Wave 3, Normal Zombie, 1.8x Damage, 1.5x Speed
Wave 5, 40 seconds, Poison Zombie, 3.25x Damage, 1.35x Speed
Wave 6, 145 seconds, Nightmare, 17.5x Damage, 1.5x Speed
Several price changes.
Tweaks/fixes to vendors.
Greatly upgraded messaging.
Added 2 more healing pads.
Added 2 more jump pads.
Catwalk should no longer be the prime camping spot.
Added some gas near entrances to z spawn.
Added: Health Globes, red glowing orbs that heal 40 on contact, they respawn after 13 seconds and there are 5 of them.
Added: Electric Puller Trap, pulls the undead towards the trap and fries them with electricity on contact.
Added: Gravity Trap, sucks the undead towards itself on the ceiling and after charging up, violently spits them towards the ground.
Humans can now leave the main shop any time during a wave break.
On Wave Start: A holy beam of light shoots down from human teleporter and obliterates any unholy creatures in the perimeter, lasts for a couple seconds.
Modifications to some traps and other stuff.
Replaced megamasher with sledgehammer.
Zlots is now 3 times quicker, costs 2 points and some other tweaks.


zs_gauntlet_reborn_b3
Redesigned the Cross: Obliterates any undead it comes into contact with creating a bright effect accompanied with sounds and sparks. After first contact the cross will discharge, having its glow effect removed and becoming useless. The duration of the recharge is 9 seconds. The crosses have 200 health.
Added boss compatibility: Boss will get transformed into The Butcher where they will have to wait in a pitch black box for 15 seconds which is 5 seconds in the wave. After the 15 seconds The Butcher will get teleported into the game and fall from one of the light holes in the ceiling, players will be notified and a sound will play. During the fall The Butcher will get instantly healed to avoid any potential cheap attacks.
Other minor changes.

zs_gauntlet_reborn_b4
Removed crosses completely.
Further optimization.
(Untested) Added "savior" in shop for 20 points.
Completely scrapped the boss function as it was flawed.
Medkit is 7 points.
Changes to Zlots, changed how info about rewards is shown and the prizes to 10,25,50.
Health machines now cost 4 points and have a slightly longer cooldown.
Other minor changes.
...
Renamed Savior correctly.
All humans now start with a knife.
Replaced knife with frying pan in worth shop.
Crowbar is now 10 points.
Replaced lamp with resupply box for 50 points.
Redeemers start with 25 points, they don't get dualies anymore.

zs_gauntlet_reborn_b5
Gravity trap is now 7 points.
The spawn protection for humans lasts 5 seconds instead of 6.
Modified the pulling force of the puller force trap slightly and increased price to 4.
Fire trap has been modified to "slow down" zombies when active and deal minor damage quickly.
Crossbow is now 55 points from 45, let's focus more on melee.
Savior is now 16 points from 20, I overestimated its usefulness.
Replaced knife, axe and plank vendors with manhack(8'),butcher knife(10) and grenade(12)
Repositioned 3 health orbs slightly.
Added another jump pad in main area for the convenience of the undead.
Repositioned zombie spawn for convenience in zombie chamber.
Modified some of the unlockable gates.
Modifications to most lights, this mainly includes increase in brightness and better colouring.
Added sound effect when using jump pads (weapons/physcannon/superphys_launch2.wav).
Zombies are 25% faster in the zombie chamber.
Removed the "Loser." message when losing at zlots.

zs_gauntlet_reborn_b6
Sigil Update (My own 4.0)
A sigil will appear at the start of each wave in 1 out of 4 designated spots.
The sigil has 40 hitpoints, when a zombie hits it, the sigil loses 1 hitpoint.
Humans that stand near the sigil will get 1 health per second regeneration as well as a 20% increase in movement speed.
Zombies that stand near the sigil will get slowed down by 20%.
If a sigil is broken all the zombies nearby will receive 400 health and going beyong their maximum health as well as a speed boost. This only applies for that life.
At the end of the wave if the sigil hasn't been destroyed it will be teleported out and will be replaced by a new one at the next wave start.
Once humans have survived all 6 waves they will have a 15 second intermission followed by 10 minutes of wave 7.
During this time all spawning zombies will be nightmare.
Once the wave 7 sigil has spawned humans must touch it to get teleported to safety.
If there are no humans left in the arena but there are humans in the safe zone they will win.
Inside the black safezone there will be a monitor watching over the sigil so that the escapees can watch.

Vendors
Added leadpipe in the intermission shop.
Added meathook in the arena.
Added maximum health upgrader in intermission shop, players can increase their maximum health to 130, 170 and 200.
Added 2 sigil upgrade vendors in arena, 25% chance sigil ignores damage and 14% chance sigil defends itself when hit (shoots zombies upwards then smashes then down).
Added actual sledgehammer model for sledgehammer vendor.

Rest of the Changes
Modified speed and damage multipliers.
Added hud elements.
Poison zombies have been pushed to wave 6.
Wave lengths have been increased by about 5-10 seconds each.
Being selected as a boss will set your health to 800.
Added a new area.
Added speed orb. A purple orb that when touched will increase the players speed by 60% for 25 seconds. Respawns once a wave.
Lots of other minor stuff I probably forgot about.

zs_gauntlet_reborn_b7
Lowered push power when humans get teleported as some players with no velocity got stuck.
Grenade and Stun Baton are now 3 points.
Added "Time Wall" trap for 3 points. When activated any zombies that goes through gets greatly slowed down for 3 seconds. Trap deactivates 3 seconds after a zombie is caught.
Zombies in spawn will no longer be able to get killed.
Enabled visleaf optimization.
Butchers instead of Nightmares on wave 7.
Any zombie that gets selected as a boss will spawn with 1250 hp with that rounds default class (fresh or normal zombie).
Increased radius of sigils effect for everything (human bonus, zombie debuff, zombie bonus).
Sigil speed bonus and debuff have been lowered by roughtly 10-5%.
All zombies that were near sigil on destruction should get the dangerous buff instead of 1 or 2 zombies.
Removed poison zombie from wave 6 as it altered the gameplay to humans just running around instead of fighting most of the time.
Damage multiplier progression has been far more equally spread out over the waves. +75% is around wave 6 instead of wave 3.
Traps are now more about greatly slowing and damaging over a short time instead of gibbing.
Overall zombies should have longer lifespans without affecting the humans too much in any way.