Arma 3
[discontinued] Antistasi - Chernarus Summer - Community Vers
Показване на 11 — 16 от 16 постъпления
< 1  >
Обновление: 16 окт. 2020 в 12:21

Version 2.3.1

Please note that the changelog is way too long for this small window.
You can find the changelog as well as the pbo files on our GitHub release-page for version 2.3.1.

Check it out here:
https://github.com/official-antistasi-community/A3-Antistasi/releases/tag/2.3.1

Обновление: 26 юли 2020 в 7:37

Version 2.3.0

Please note that the changelog is way too long for this small window.
You can find the changelog as well as the pbo files on our GitHub release-page for version 2.3.0.

Check it out here:
https://github.com/official-antistasi-community/A3-Antistasi/releases/tag/2.3.0

Обновление: 1 февр. 2020 в 16:51

Version 2.2.1 - 02nd February 2020

Changelog version 2.2.1 Antistasi Community Edition

============= Major ======================

GAMEPLAY CHANGES

- Re-enabled unit traits.


PARAMETER CHANGES

- Created parameter to allow unlock of LRs from the start (only regarding TFAR LRs)


MAP CHANGES (OLDER MAPS WILL NO LONGER WORK WITH 2.2 OR ABOVE)

- Added assets to positions like outposts on Chernarus Winter.
- Changed vehicle placement on Tanoa positions.
- Every map npw only has 32 slots on the rebell side. Reason: Performance.


============== Minor ========================


- Disabled unlocked IEDs in Vanilla arsenal.
- Changed playable Officer roles to TeamLead roles.
- Enabled further vehicles to be utilized for JNL loading.
- Added ACE spare barrel recognition.


================ Groundwork ===================


- Added building from CUP to be recognized as military buildings (also concerning 50. cal placements).


================ Bugfixes ========================

- Fixed an exploit where guests could grab certain gear using a loadout.
- Fixed added aggro for hostages/surrenderes.
- Fixed PvP loadout assignment.
- Fixed roadblock creation issue.
- Fixed airstrike issue.
- Fixed RPT spam based on town road setup.
- Fixed vehicle saving issue near HQ flag.
- Fixed weapon spawn issues in loot crates.
- Fixed issues in snow script (for snow maps like currently Chernarus Winter).
- Fixed radio tower rebuild issue.
- Fixed template issue regarding vehSDKTrucks.
- Fixed Bob's forgotten D.
- Fixed Zeus not being able to access all assets.
- Fixed initVar spam.


================= Code =========================

*DISCLAIMER* - Significant template changes are still underway. You might want to avoid making custom templates for a while!

- CSAT outposts and airfields are set in fn_initGarrison.sqf now.


Обновление: 4 ян. 2020 в 13:24

Version 2.2.0

Please note that the changelog is way too long for this small window.
You can find the changelog as well as the pbo files on our GitHub release-page for version 2.2.0.

Check it out here:
https://github.com/official-antistasi-community/A3-Antistasi/releases/tag/2.2.0

Обновление: 13 авг. 2019 в 15:40

Added thumpnail

Обновление: 12 авг. 2019 в 14:23

As we have had some pre-releases on GitHub, below please find the major changes in the different versions.
You can find our GitHub here: https://github.com/official-antistasi-community/A3-Antistasi-1.4

Changes from Barbolanis version 1.4.0.2 to 1.4c1.01
Improvements
• Players save on disconnect
• Commander can pass command to someone by resigning while looking at them
• Vehicles are teleported along with players when outside member leash range
• Placing vehicles from the garage is more reliable
• Building fortifications UI improvements
• Ammo is now accessible when X magazines is reached, rather than 500 rounds
• Notification when a player is given temporary membership
• Notifications removed when a player joins BLUFOR/OPFOR
• Translated version is backwards compatible with original Antistasi 1.4
• Add a light to the flag
Fixes
• Shooting from vehicles should now always break undercover if in range of a city or enemy
• Undercover Friendly NPCs should drive on roads always
• Mission convoys should bug out less (Still not perfect)
• Civilians no longer shout orders to each other
• ACE removed from mod blacklist in singleplayer
• Object moving in the HQ should bug out less
• Player saves no longer carry over from previous campaigns
• Camping light no longer loses actions (replaced with sleeping bag)
• Static weapons always spawn the correct bags, in more sensible places
• Non-commander admins can give temp membership
• Arsenal sorting now works, alphabetically and by count
• Arsenal bug where items temporarily stop being unlimited
• Reduce number of groups left around
• Curator modules added to all maps
• Fix IFA Detection in WW2
• Several exploits
• Several runtime errors


Changes from 1.4c1.01 to 1.4c1.02
Improvements
• ADV - ACE Medical support
• Add validation stepp to savePlayer
• Improved vehicle placement and building system
• Fixed commander not being reassigned
• Fixed arsenal bug regarding magazine UI
• Prevents non-members becoming commander
• Fixed campaign saves failing


Changes from 1.4c1.02 to 1.4c1.03
Improvements
• Petros gets respawned automatically if he for some reason vanishes
• Frequencies of SR and LR don't change when you enter the Arsenal
• Improved commander assignment reliability on connect
• Empty groups get deleted --> most likely no more group-bug after a few hours of gameplay
• Money saving fixed
• roadsDB.sqf added for Chernarus
• multiple-engineers-in-group-problem fixed


Changes from 1.4c1.03 to 1.4c1.04
• Improves moveHQObject reliability
• Fixes Arsenal duplication issues
• Fixes civs being able to be killed without penalty
• Fixes killing guard dogs damaging prestige
• Fixes multiple singleplayer bugs
• Fixes box/flag/map not moving when placed
• Adds cleaning Occupants and Invaders groups to the debugging loop
• and a hand-full more


Changes from 1.4c1.04 to 1.4c2.0
Improvements this version
• Support for 3CB - You can now play as the British Armed Forces (not working in Blufor mission)
• PvP players can get into the passenger seats of vehicles (i.e - they can be taken captive)
• Undercover is much more likely to be broken by outposts at higher war levels
• Arsenal categorization is significantly improved. Fewer items will be wrongly in the 'Bipod' section.
• HEMTT Cargo and HEMTT Flatbed added to the list of trucks in Vanilla.
• The Heal and Repair box now removes vehicles and players from the wanted list
• The Heal and Repair box now has a 30 second cooldown timer. No more spam-healing.
Fixes this version
• Vanilla police replaced with RHS police where appropriate
• Players no longer start with guns appropriate to their role (No more free guns)
• Bodies now vanish when players disconnect
• Apex Jeeps replaced with Offroads (to remove dependency on DLC)
• Civilans now correctly increase Occupant aggression if shot in limbs
• Players are no longer rewarded for killing civilians in singleplayer
• Players no longer have rifleman radios during WW2
• German radios no longer vanish during WW2
• Dogs can no longer detect you from the other side of the world (100m reduced to 20m)
• Player loadouts are removed for players that disconnect while unconscious or downed
• Only rebels can save - no more BLUFOR loadouts sneaking onto the rebel side
• Supply missions no longer claim you can sell supplies.
• Marker text and colours should update more reliably when changing side
• Roadblocks no longer spawn two flags
• Times on missions should no longer be missing 0s (13:07, rather than 13:7)
• Petros no longer has 'Build HQ on him' when he dies.
• Sleeping bag is less likely to clip into the ground (still happens rarely)
• Vehicles are much less likely to fly off into the sky while you're placing them.
• Many, many fixes for personal saving. It's now more reliable than ever.
• Undercover no longer works in airports (no stealing helicopters early-game)
• Another fix for commander getting stuck on none
• Objects placed near HQ like bunkers no longer wander off when you reload