Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
正在显示第 31 - 40 项,共 56 项条目
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更新于:2020 年 4 月 30 日 下午 12:47

- Fixed module being too low on the y axis

更新于:2020 年 2 月 26 日 下午 4:50

- Fixed issue where an autosolved module that is currently on display will not advance the module to waiting for a switch input
- Possibly fixed super old font issue with weird symbols?

更新于:2019 年 12 月 23 日 下午 10:39

- Fixed module handing out strikes for autosolved modules

更新于:2019 年 12 月 14 日 下午 1:51

- Fixed moved to back modules not being in a random order

更新于:2019 年 10 月 22 日 下午 10:01

- Fixed bug where continue could be pressed while the mod is processing the solved module (resulting in a guaranteed strike)
- Made it so the arrows on multiple orgs will follow this was well and show up when it has fully processed the solve
- Updated builded manual to latest one on repo

更新于:2019 年 10 月 3 日 下午 8:44

- Fixed a bug added by the last update

更新于:2019 年 10 月 2 日 下午 8:10

- Updated mod built manual to be up to date with repository
- Fixed a bug where the log would not say whether time mode was detected properly
- Fixed a bug where using the TP command "cont" would always display org being on cooldown even if the switch was wrong

更新于:2019 年 9 月 19 日 上午 8:12

- Fixed some unicode character issues

更新于:2019 年 9 月 7 日 下午 6:36

- The module now announces in Twitch Plays chat when a cooldown occurs

更新于:2019 年 9 月 6 日 下午 1:10

- A very slight change