Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
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更新于:2021 年 2 月 21 日 上午 1:37

- The switch and continue button have been removed (Manual Reprint Required)

更新于:2020 年 12 月 7 日 下午 5:22

- Fixed module highlight

更新于:2020 年 10 月 17 日 下午 1:49

- Updated the ignore and moved to back lists in the manual

更新于:2020 年 6 月 27 日 上午 6:59

- Fixed the module softlocking the game if a Turn The Keys is present and only one type of TTKS module shows and not both (i.e. Only before modules and no after and vice versa)

更新于:2020 年 6 月 23 日 下午 3:05

- Fixed multiple organization support

更新于:2020 年 6 月 6 日 下午 3:26

- Fixed the module not detecting some modules on other Organizations

更新于:2020 年 6 月 1 日 上午 8:51

- Oh hey look 100 levels is out, lets ignore that!

更新于:2020 年 5 月 31 日 上午 8:35

- Fixed issue with autosolved modules that had the font issue
- Fixed vowel check for Vigenere Cipher

更新于:2020 年 5 月 31 日 上午 12:01

- Ok yeah 7 and Multitask exist
- Oh also forgot to mention that I added modules that can be used for testing in the TestHarness

更新于:2020 年 5 月 30 日 下午 11:04

Hey look a major update!
- Heavily changed both the ignore and moved the back lists based on community feedback, all changes are in the manual (Manual reprint required)
- Added Gamepad/controller support
- Made the logging slightly easier to read
- Fixed the module not solving after cooldown finishes in Timemode with 0 mods left
- Finally fixed the font issue with certain modules
- Enhanced the highlight on the switch
- Fixed the TP autosolver not working properly
- Removed slight delay between TP continue press and annoucing of cooldown start in Timemode
- Made it so TimeMode cooldown is logged properly by making the module wait until activation to log everything
- TTKS modules are now randomly struned about in the order chosen by the module, but it will still make sure all TTKS are still solvable