XCOM 2
[WOTC] Rocket Launchers 2.0
กำลังแสดง 1-10 จาก 66 รายการ
< 1  2  3  4  5  6  7 >
อัปเดต: 29 ส.ค. 2024 @ 2: 37pm
โดย Iridar

Fix bug where the mod would display the "incompatible rocket launcher" red warning icon when equipping any rocket with any secondary weapon on the equip item screen.

อัปเดต: 28 ส.ค. 2024 @ 8: 38am
โดย Iridar

List of abilities that make the basic "fire explosive rocket out of this launcher" ability available is now configurable.

อัปเดต: 2 พ.ย. 2023 @ 8: 54pm
โดย Iridar

Switch SCATTER_REDUCTION_ABILITIES arrays in XComRocketLaunchers.ini to using + instead of direct index for better compatibility with mods.

อัปเดต: 6 ต.ค. 2023 @ 1: 47am

Mark rocket shots as guaranteed hits to deal with the base game hit calculation bug until it is fixed in Highlander.

อัปเดต: 20 มี.ค. 2023 @ 11: 24pm

Fixed Acid Rocket ticking acid because of actions taken by unrelated units.

อัปเดต: 9 ก.พ. 2023 @ 1: 42am

Tentative fix for Napalm/Hellfire rockets making ALL units leave fire trails when used.

อัปเดต: 8 ก.พ. 2023 @ 9: 46pm

Acid left by Acid Rockets should now properly display a tile warning and be avoided by AI.

อัปเดต: 4 ก.พ. 2023 @ 11: 20pm

Added two missing "Fire Rocket" abilities into the exclusion list for the Auto Reload mod.

อัปเดต: 7 ม.ค. 2023 @ 5: 34pm

This update should fix the infamous "game lag spikes when doing melee attacks" bug, especially in LWOTC.

If you notice "IRI_Napalm_FireTrail missing template!" warnings or something like that - ignore them, they are normal and should resolve automatically eventually.

อัปเดต: 18 ส.ค. 2022 @ 1: 40pm

Replaced Shredded status icon with a better one by Rusty Dios.