Imperator: Rome
Vae Victis
Показані результати 1–10 із 24
< 1  2  3 >
Оновлено: 8 черв. 2021 о 4:08

Supply Changes

- Supply Infrastructure
New supply changes make it possible to invest in infrastructure to accommodate larger armies (eg Ashoka's infrastructure investments before conquering Kalinga).

- Roads increase supply by +2 per connection (represents the ability to import supplies for the army)
- Some buildings now give increased supply
- Forts +2
- Tribal Fort +1
- Granary + 4
- Earthworks +5

- Adjusted unit supply consumption and unit supply carry capacity (this should help smaller countries with besieging and eat away more at heavier armies making forts and terrain more important)

LI - 2.4 -> 2.8
A 2.4 -> 2.6
LC 2.4 -> 3
Chariot 2.4 -> 2.8

HI 2.4 -> 2
HA 3 -> 2.8

Other Changes
- Increased mercenary army size a little
- increased manpower recovery time 11 years -> 15 years.
- base land attrition increased 5%->7%

Оновлено: 9 берез. 2021 о 14:09

Updated to 2.0.2

- Mercenary army sizes reduced significantly (needs new game to see these changes)
- Martial stat for commanders increases movements speed (+2%) and morale (+1%) per level.

Оновлено: 4 берез. 2021 о 12:29

Reduced mercenary size scaling to population size from 7.5% to 2.5%

Increased Base mercenary size from 2 -> 4

Civilisation now reduces defensiveness (ie increases time to capture a territory)

Increased Fort Defensiveness bonus from 5% to 20% to counteract the civ defensiveness changes.

Increased base days to capture fortless

Оновлено: 23 лют. 2021 о 8:10

Оновлено: 23 лют. 2021 о 6:49

Reduced nation rank levy size debuff for 3 biggest nation ranks

from -2/4/6%
to -1/2/4%

Оновлено: 21 лют. 2021 о 15:43

Released slimmed down 2.0 compatible version

Оновлено: 8 груд. 2020 о 14:27

- Readded Harvest Seasons mod and recoded parts of it to make it work with recent updates
- Fixed all the scripting bugs i could find
- Recoded unit terrain script to improve performance
- Reduced unrest caused from war exhaustion significantly.
- Improved UI descriptions for unit terrain modifiers.

Оновлено: 26 листоп. 2020 о 5:16

- Increased experience decay

Оновлено: 12 серп. 2020 о 23:25

updated to 1.5
removed harvest season as it would stop working after a few years

Оновлено: 28 квіт. 2020 о 23:01