Barotrauma
[Outdated] Cyclops Mk-II
62개 중 31~40개 표시 중
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업데이트: 2019년 7월 1일 오후 1시 15분

업데이트: 2019년 7월 1일 오후 1시 02분

Made AI work better. Adjusted more LOS issues.

업데이트: 2019년 6월 30일 오전 5시 26분

Removed vertical hatches between main compartments. Adjusted some walls to help with Line of Sight bugginess. Adjusted location of ballast pumps to make repair easier.

업데이트: 2019년 6월 29일 오전 11시 00분

Fixed Ballasts

업데이트: 2019년 6월 29일 오전 9시 57분

Fixed switches. Attempted to fix LOS issues. Replaced doors with vertical hatches due to a game update.

업데이트: 2019년 6월 26일 오전 10시 09분

Pretty big update. Managed to get AI to somewhat work. Expanded the aft section. Removed the Ballast above medbay. Expanded the hull ballasts. Added another railgun rack. Edited some container contents. Adjusted airlock sizes. Adjusted Engine force output. Ballasts that have hatches can now have their pumps deteriorate. All ballast pumps are large pumps.

업데이트: 2019년 6월 24일 오전 3시 48분

Rearranged cargo area. Replaced front electric coil with a coilgun, toggle it on to use it with the forward periscope. Made coilgun and railgun lights consume a small amount of power. Added a diving suit to the command room. Rebuilt the secondary engine to allow it to be seen and shot through. Added a cabinet to store explosives for easier production and filling of extra railgun shells. Attempted editing waypoints and doors to allow AI to at least not get stuck on the ladders. Deleted waypoints in the section above the Seamoth, as any attempt to allow AI to go through there was met with them getting stuck.

업데이트: 2019년 6월 23일 오전 2시 01분

Fixed airlock wiring again.

업데이트: 2019년 6월 23일 오전 12시 50분

Seamoth v1.5. Rewired the powergrid to use mostly junction boxes instead of relays in an attempt to help with power issues. The submarine still seems to draw a lot of power, and I'm unsure why. Fixed airlock circuitry again. Adjusted the deterioration rate of all junction boxes, lowered it by half since vanilla has them break way too often.

업데이트: 2019년 6월 22일 오후 4시 03분

Fixed permission issue on the Secure Locker. Sorry about that.