Stellaris
Building Cap Removal 2.3+
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更新:2020年3月14日 @ 18時42分

更新:2019年11月3日 @ 14時54分

Reverted back to the November 2nd update.

更新:2019年11月2日 @ 6時43分

Reverted the 2nd Nov change for MP testing

更新:2019年11月2日 @ 6時42分

Reduced priority of spawning pools, gene clinics, robot assembly plants and machine assembly plants to 0 after the AI has built 1.

Yes, we stopped them going "oooooooooh" and burning all their consumer goods.

更新:2019年6月19日 @ 13時47分

Further AI weight changes, this time to:

  • Robot assembly plant - factor of 1000 after 1st building
  • Machine assembly plant - factor of 1000 after 1st building
  • Clone Vats - factor of 10 after 1st building

The AI will still build these buildings, in fact it'll build them at it's usual priority for the 1st instance, before having the priority massively lowered to prevent all it's resources being squandered on meaningless pop acquisition.

Any way, now for the witty patch notes:
-Reduced priority of robot and machine assembly plants and successfully avoided a grey goo scenario.
-The Republic has won the clone wars, so we can step back from rapidly cranking out these clones.

更新:2019年6月14日 @ 12時23分

-Gene Clinics are now uncapped. This is to give normal organics a competitive platform with hive minds and machine consciousness. Don't ask me how adding more doctors increases growth rate.

-Some AI tweaks, since the AI was weighted such that it would preferentially build gene clinics and spawning pools, since it could only build one copy in vanilla. Now they'll build their initial copy at the same priority, but have greatly reduced (by a factor of 1000 - 10000) priority for duplicate buildings.

更新:2019年6月8日 @ 16時53分

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