Left 4 Dead 2
All Alone Mutation Pack
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Actualización: 17 ABR 2020 a las 11:31

-added new mode, "Especially Alone", that spawns special infected but with 1 health each
-gave all special infected (besides tank and witch) 1 health across all the mutations in this pack; this is so that if a custom map force spawns an SI, they'll be much easier to deal with.

Actualización: 7 MAY 2018 a las 17:01

-Added new mode, "Armed Alone"

Actualización: 6 ABR 2018 a las 16:37

-added in a survival mode called "Standing Alone"

Actualización: 11 FEB 2016 a las 19:19

-Removes random Tanks and Witches from Truly Alone. I'm still on the fence about this update and if anyone objects, I'll roll it back. Personally, I felt they killed the vibe and could be downright unfair at times.

Actualización: 28 ENE 2016 a las 13:10

Just some quick housecleaning stuff!
(These changes are across all 3 mutations included in this mod)
-Pipebomb timer nerfed to 2 seconds; now it's a nice middle ground between the molotov's AOE and the bile bomb's crowd control instead of being the best grenade ever.
-Adrenaline speed effects length doubled to 30 seconds to make up for the lack of horde events that require running away from.
-M60s replaced with Grenade Launchers; the alternative was to lower the damage and have zombie torsos chasing after you (thanks to the gore effects of the M60 ammo type) which is really really stupid.
-explosive ammo boxes replaced with incendiary ammo boxes; explosive ammo didn't function properly when using sniper rifles due to the workaround for lowering their damage.
-defibrillators removed; they did nothing anyway since it's a solo mutation but I've been too lazy to actually take them out until now, so yay.

Actualización: 4 SEP 2015 a las 19:09

-Disabled all forms of hordes that spawn from map events. Maps like Dead Air, Dead Center, and The Parish should no longer be glitched.
-Melee weapons, Sniper Rifles and Magnums are now usable in this mutation, with their damage nerfed accordingly
-Removed "All Alone Classic" mutation (it's redundant now that melee weapons have been reinstated)
-Removed "All Together" and "Truly Together" mutation (Too much of a pain to balance, sorry guys!)

Actualización: 27 ABR 2015 a las 19:13

-Masochist Edition renamed to Truly Alone, All Together ME renamed to Truly Together
-Tank speed slightly reduced across all gamemodes (except Classic and Zombie Season)
-Zombie alertness has been increased across all gamemodes (except Classic)
-Grenade Launcher reserve ammo corrected on all gamemodes
-All Together and Truly Together zombie counts further increased
-Friendly fire damage significantly increased in AT and TT mode

Actualización: 12 ABR 2015 a las 11:25

-Completely removed reserve ammo for all weapons except in "Zombie Season". Yup. I went there
-Removed tracers from all gamemodes
-Tanks swapped over to "Zombie Season" versions, with less health but normal speed. This is to make up for the reduced ammo, especially in the masochist editions

Actualización: 12 ABR 2015 a las 10:10

-Lowered reserve ammo for every weapon across all gamemodes (except Classic and Zombie Season)
-Doubled CI limit in All Together mode

Actualización: 25 OCT 2014 a las 17:01

I've been playing this mutation recently and I've found that it's TOO EASY. That said, I made one simple change that's sure to ramp up the difficulty.
-Shoving once causes a cooldown before you can shove again. No more shove spamming zombies away!