Arma 3
COOP 6 Op Grim Reaper
กำลังแสดง 11-19 จาก 19 รายการ
< 1  >
อัปเดต: 14 ก.ย. 2013 @ 6: 15am

Fixed - Ai not getting in the boat (gave them a separate boat and they no longer take control of your team).
Added - Satellite images of target area and DZ.
Added - Highlighted the main points of the mission briefing execution.
Added - Alternate entrances to the facility.
Added - Voiceovers to the radio messages ect (Using text to peach, a bit robot sounding but it does the trick)

อัปเดต: 13 ก.ย. 2013 @ 6: 08am

-Fixed NVGs not working (BIS changed them from weapon class to item)
-Fixed Dissapearing patrols (My bad, trigger set up wonky)
-Fixed Board boat (should now be told to move there first)
-Added 1x satchel charge to Gunners kit
-Added Nightstalker Scope to sniper kit (replaces TWS, and looks much cooler!)
-Added an enemy QRF team to the base defence
-Updated BTC Revive script (now anyone can revive but they must have the medkit on them and a first aid kit either on their person or the casualty)

NOTE: DO NOT PRESS RESPAWN IF YOU DIE, due to the updated version of BTC Revive i could not get this action removed, hopefully i can fix this later.

อัปเดต: 10 ก.ย. 2013 @ 12: 57pm

-Added thermal scope to snipers kit.

อัปเดต: 10 ก.ย. 2013 @ 9: 04am

-Fixed boat beaching itself.

อัปเดต: 10 ก.ย. 2013 @ 6: 41am

-Fixed Boat being destroyed, still possible but very unlikely.
-Fixed Mortars to close to fire.
-Added delete triggers to remove some enemy once no longer required.
-Added a few more "getaway" vehicles.
-Sniper found a shemag and gave his boony hat to the gunner.

อัปเดต: 10 ก.ย. 2013 @ 6: 29am

อัปเดต: 3 ก.ย. 2013 @ 5: 37am

- Fixed task "HALO" should now complete.
- Added save points.
- Gave Sniper 1 extra explosive.
- Added script that should reload Team Leaders explosives in the event of his death and subsequent revival.
- Added a couple of extra sentries to the base.

อัปเดต: 2 ก.ย. 2013 @ 2: 28pm

- Fixed dome lights
- Medic now able to revive
- Fixed some AI triggers.

อัปเดต: 2 ก.ย. 2013 @ 12: 48pm