Arma 3
COOP 6 Op Grim Reaper
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Mis à jour le : 18 nov. 2016 à 14h59

- Various changes basically bringing the mission up to current ARMA 3 version
- Removed BTC Revive in favour of new vanilla system.
- Removed UPSMON, now uses built in (less script heavy) patrol methods.
- Reduced player count to 6, mainly to keep things simple as first intended.

Mis à jour le : 4 mars 2014 à 8h02

- Introduced UPSMON to enemy patrols.
- Increased player count to 12.
- Rearranged some equipment.
- Various bug fixes.

Mis à jour le : 8 déc. 2013 à 7h23

Updated BTC Revive script - Should resolve problem with watches and remove ability to respawn.

Mis à jour le : 3 oct. 2013 à 7h26

Fixed - Main objective being destroyed before team gets there.
Fixed - Extraction boats exploding.
Fixed - Tower guards spawning in wrong area.
Removed - Had to remove extra entrances due to BIS making H Barrier invincible/un removable.

Mis à jour le : 28 sept. 2013 à 10h04

Fixed - Some triggers had randomly changed group object (probably due to the recent patch) causing untold crazy shenanigans!

Mis à jour le : 26 sept. 2013 à 3h55

Mis à jour le : 26 sept. 2013 à 3h53

Mis à jour le : 21 sept. 2013 à 12h44

- Fixed minor bugs, nothing worth mentioning.
- Added Rangefinder binos to Team Leaders backpack.

Mis à jour le : 19 sept. 2013 à 3h23

- Fixed people being shot mid flight while attempting to land in the DZ.

Mis à jour le : 15 sept. 2013 à 4h47

- Fixed Target building sometimes not completing task when destroyed.
- Added Medic/Revive Brief
- Should now be able to use any combination of team selection (dont have to have team leader ect)
- On death your now presented with black screen with bleedout timer and distance to nearest medic.
- Removed option to respawn (still possible through Esc menu but you will end up in the drink so dont do it!)