Heroes of Hammerwatch

Heroes of Hammerwatch

Arcanist Class (reworked)
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Actualización: 2 OCT 2019 a las 1:51

Nerf to Rune Upkeep:
1. Conversion no longer guarantees 1 Rune
2. When Conversion does not generate any Runes, the Rune timer will not be reset
3. The free Conversion from Arcane Mastery will continue to guarantee 1 Rune

Actualización: 2 OCT 2019 a las 0:51

UI Features:
In multiplayer, other players will not see these displays.
1. Damage prevented by the mana shield is now displayed so that players can better gauge how much damage they are taking. This is displayed as a purple number to the left of the player.
2. The Arcanist will now see a rune indicator above their head (in addition to the circling rune sprite). This should make it very easy to track your runes when things get chaotic. This indicator should draw over-top of pretty much anything.

Rune Changes:
All runes are now lost if you drop below 20% of maximum mana. However, Arcane Being now prevents rune loss due to low mana and instead consumes the runes for instant mana until you are back above 20% (or out of runes). This is a combination of buff and nerf that should better balance the class while also making Arcane Being relevant past tier 5.

Bug Fixes:
1. Fixed an issue that prevented class sounds when the Geomancer mod is also active (contains a soundbank with the same name so I renamed mine)
2. Fixed an issue in the description of Conversion at Tiers 6+. These levels allow up to 6/6/7/7/8 runes but the description always said 5.

Sprite Change:
1. Arcane Shield's bubble is now purple to match other skills.

Actualización: 1 OCT 2019 a las 10:15

Fixed a mistake that could cause the mod to fail to initialize. I had accidentally referenced a function from my Minstrel mod so the Arcanist could not work without it.

Actualización: 30 SEP 2019 a las 17:49

1. Fixed the targeting of Arcane Missiles. They should no longer go after non-enemy targets (falling ice, etc.)
2. Unstable Glyph will now destroy any enemy projectile during collapse
3. The indicator for free Conversion is now centered
4. Tweaked visuals of Unstable Glyph

Actualización: 30 SEP 2019 a las 15:26

1. Unstable Glyph now consumes enemy destructible projectiles during collapse
2. Unstable Glyph's cooldown now counts down while channeling (if I just reduced cooldown then tapping it would be too good)
3. Resolved a warning in Unstable Glyph's initialize description (no effect on gameplay)
4. Arcane Mastery now adds a brief buff to teleport that boosts movement and evasion
5. Arcane Mastery now makes Arcane Missile luckier (i.e., more likely to produce additional projectiles)

Actualización: 30 SEP 2019 a las 12:04

A few more quality of life tweaks + an improvement to Unstable Glyph:
1. Conversion's sprite is now less transparent and transitions from red to purple (was very faint and green to blue)
2. Arcane Mastery's debuff now lasts 5 seconds (from 3) and scales a little better (15/20 to 15/25)
3. Arcane Mastery now increases rune duration by twice as much (25/50 to 50/100)
4. Runes now also increase the damage of Unstable Glyph

Actualización: 29 SEP 2019 a las 18:12

Arcane Mastery (passive 3) now allows conversion to be used for free every X seconds.

Actualización: 29 SEP 2019 a las 17:13

Conversion no longer triggers "Hurt" effects (still triggers "HurtSelf" effects).

Actualización: 29 SEP 2019 a las 15:17

Now uses Wizard stats and title (was a slightly modified Sorcerer before).

Actualización: 29 SEP 2019 a las 14:58

Massive rework! The overall playstyle is similar to before, but smoother and more fast-paced.

Concentration has been replaced with Conversion, Teleport was moved to slot 2, Comet is now Unstable Glyph, and some passives have been combined. Several new mechanics have been added and multiplayer now works properly.

Skill 1: Arcane Missile
1. always spawns 2+ projectiles if mana was spent
2. adjusted damage values
3. increase homing speed against near targets to prevent getting caught in an orbit
4. adjusted volume

Skill 2: Teleport
1. Moved to slot 2
2. Removed cooldown
3. Mana cost now scales with how many times the skill has been used recently
4. Improved sound and sprite

Skill 3: Conversion (new)
1. Sacrifice life to gain a large amount of mana
2. Grants Runes based on how much of the granted mana was excess/wasted
3. Runes enhance each other skill

Skill 4: Unstable Glyph
1. Similar to the old Comet in that it is a channel skill that increases in size and power
2. Initial position is now based on radius such that there is no gap between the player and the edge of the circle (easier to use)
3. Glyph position is locked once started, but you are free to move away (or even teleport)
4. Damage is dealt instantly when released unlike the delay with Comet
5. Works in multiplayer even if you are not the host (unlike Comet)
6. Much lower cooldown

Passive 1: Arcane Being (combined old passives 1 and 3)
1. Increased the amount of life converted to mana

Passive 2: Arcane Barrier
1. More damage is now taken to mana
2. Ratio is fixed

Passive 3: Arcane Mastery (new)
1. Increase duration of runes to make them more sustainable
2. Adds a resistance debuff to Unstable Glyph