Invisible, Inc.
Function Library
กำลังแสดง 31-40 จาก 110 รายการ
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อัปเดต: 12 ส.ค. 2022 @ 11: 27am

V1.78:
* Added `function simquery.rasterOrthogonalCross(sim, xOrigin, yOrigin, rangeMin, rangeMax, width)`
* Added `function simquery.fillOrthogonalCross(sim, xOrigin, yOrigin, rangeMin, rangeMax, width)`
* Added `function simquery.rasterDiagonalCross(sim, xOrigin, yOrigin, rangeMin, rangeMax, width)`
* Added `function simquery.fillDiagonalCross(sim, xOrigin, yOrigin, rangeMin, rangeMax, width)`
* Updated `function simquery.rasterCircle(sim, xOrigin, yOrigin, rangeMax, rangeMin )` to include minimum range.
* Added `targets.customAreaTarget( game, sim, params, player )`
* Added `unitrig.refreshRenderFilter(self, ...)` override for custom render filters.

อัปเดต: 7 ส.ค. 2022 @ 8: 24am

V1.77:
* Added check for "Restricted Use" to function abilityutil.checkRequirements( abilityOwner, abilityUser ) to cover most items.
* Fixed combat tooltip for "Restricted Use" items.

อัปเดต: 1 ก.ค. 2022 @ 12: 58pm

V1.76:
* Exposed following functions:
- simstore.createProgramUnitData( abilityName, sim )
- simstore.cleanItemList( sim, itemsList, needsFloorWeight )
- simstore.chooseItem( sim, currentItemLimitCounts, itemList )
- simstore.createStoreItems( store, storeUnit, sim )
* Program slot adjustment for AI Terminal effect from More Missions removed
(wait with updating this mod until More Missions updates to add it back)

อัปเดต: 7 มิ.ย. 2022 @ 6: 17am

V1.75:
* Fixed door traps being usable while out of ammo.

อัปเดต: 5 มิ.ย. 2022 @ 1: 26pm

V1.74:
* Log unlock fix by Hekateras.

อัปเดต: 19 พ.ค. 2022 @ 10: 02am

V1.73:
* Removed load order requirements for Mods Combo and Manual Hacking mods.
* Added simquery.couldUnitSee function.

อัปเดต: 4 พ.ค. 2022 @ 5: 51am

V1.72:
* Null Zone placed on devices other than drones now deactivates if device is rebooting.

อัปเดต: 20 มี.ค. 2022 @ 12: 17pm

V1.71:
* Parity with latest Community Bug Fixes (simaction.lootItem)

อัปเดต: 10 มี.ค. 2022 @ 8: 36am

V1.70:
* Fixed a crash where two overwatching agents were triggered by the same guard, guard was shot by a lethal weapon from agent #1 first, and agent #2 had Sniper Dart or Neural Dart as equipped weapon.

อัปเดต: 27 ก.พ. 2022 @ 11: 47am

V1.69:
* Overhauled guard behaviour when they survive a shot from non-KO weapons.
* When guards take lethal damage and survive, they will fall down and get back up to convey the hit. This is visual only.