Invisible, Inc.

Invisible, Inc.

Function Library
Visar 21–30 av 110 poster
< 1  2  3  4  5 ... 11 >
Uppdatering: 30 jan, 2023 @ 11:57

V1.88:
* Added "TRG_AUGMENT_INSTALLED" trigger, evData = { unit, userUnit }. Unit is the augment, userUnit the agent.

Uppdatering: 26 jan, 2023 @ 9:48

V1.87:
* Added tooltip for "xray" trait.

Uppdatering: 25 dec, 2022 @ 10:15

V1.86:
* Vanilla cloaks and disguises cannot be activated while agent has a HARMLESS / TRUSTED / LEGIT status, to prevent janky interaction between those.

Uppdatering: 9 nov, 2022 @ 8:13

V1.85:
* Updated to SimConstructor update 9 Nov 2022

Uppdatering: 4 nov, 2022 @ 15:27

V1.84:
* Datablast uses "break_firewalls" variable instead of hardcoded 1. (Fix for AI Terminal upgrade from More Missions mod)

Uppdatering: 17 okt, 2022 @ 13:16

V1.83:
* Replaced "RESONANCE-PE" sim trigger with "TRG_PRE_END_TURN".
* Added "TRG_POST_END_TURN" sim trigger.
* Replaced "PE-EMERGENCY-RESERVE" sim trigger with "TRG_PRE_START_TURN".
* Added "TRG_POST_START_TURN" sim trigger.

Uppdatering: 6 okt, 2022 @ 11:15

V1.82:
* Tile preview for explosion range now supports tile table to limit the shown area to only the tiles affected. Shock Trap AoE updated.
* "Weapon Information" tooltip on guards will be disabled if not running "New Items and Augments" mod, to not clutter the screen space. NOTE: campaigns created before this update with NIAA active will not have the tooltip, as it checks a campaign flag.

Uppdatering: 23 aug, 2022 @ 8:12

V1.81:
* Fixed a crash when lethal trap placed on a guard entry door kills a guard trying to get out, causing the trap to trigger twice.

Uppdatering: 19 aug, 2022 @ 12:42

V1.80:
* Fixed possible nil error with Null Zone tooltip.

Uppdatering: 16 aug, 2022 @ 9:19

V1.79:
* NULL ZONE tooltip on firewalls now properly specifies the source of the effect instead of being hardcoded to "NULL DRONE".