Invisible, Inc.

Invisible, Inc.

Function Library
Showing 51-60 of 110 entries
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Update: Nov 30, 2021 @ 5:29am

V1.59:
* Fixed a nil error when ownerless mainframe device with a Null Zone finishes its reboot timer.

Update: Oct 26, 2021 @ 2:55am

V1.58:
* Dropping a body will no longer trigger guard response, unless Hostage Monitor augment is installed.

Update: Aug 6, 2021 @ 7:19am

V1.57:
* Fixed a nil error in guard weapon tooltip.

Update: Aug 3, 2021 @ 3:17pm

V1.56:
* Compacted armor piercing and heavy damage guard tooltips into one combined tooltip.
* Fixed sound emitted by melee weapons having delayed reaction from guards.
* AoE door traps now trigger traps on both sides of the door, and use raycast check to prevent them from hitting guards/agents hiding behind walls or tall cover.

Update: Jul 28, 2021 @ 3:12pm

V1.55:
* Added support for charge packs recharging 1 ammo/charge.

Update: Jul 24, 2021 @ 5:48pm

V1.54:
* Fixed Cycle resetting PWR of enemy AI from Programs Extended
* Added animation support for Plague program.

Update: Jul 22, 2021 @ 1:39pm

V1.53:
* Added a toggle for gameplay altering code changes - you can disable them if desired.
* Moved tooltips for Dermal Armor, Heavy Damage and Armor Piercing Weaponry from New Items and Augments here.
* Above tooltips have been improved in readability and clarity.
* Changed "fillCircle" function responsible for returning tile list inside a specified circle - now it's more accurate. All gameplay functionality relying on it will be adjusted as a result.

Update: Jul 14, 2021 @ 12:22pm

V1.52:
* Added "onHitMpDrain" trait for ranged weapons - if true, removes all AP on hit this turn.

Update: Jul 5, 2021 @ 11:56am

V1.51:
* canConsumeAmmo function now works for items not inside agent inventory.

Update: Jul 1, 2021 @ 6:32am

V1.50:
* Fixed that dragging a body while under a HARMLESS / TRUSTED / LEGIT status would not compromise the status and not draw guard attention.