Arma 3
[SP] UGV Controller
Viser 1-6 af 6 forekomster
Opdatering: 9. sep. 2013 kl. 11:01

HOTFIX: Word stuff. How does language work?

KNOWN ISSUES:
Alpha squad support pathing
Objective Alpha too easy

Opdatering: 8. sep. 2013 kl. 13:06

FIFTH UPLOAD (PUBLIC RELEASE)
*player main weapon changed to mxc
*player now has binoculars
*changed briefing text
*mission now has two victory conditions, win and winPlus, depending on whether camp maxwell has been captured
*tskSupport and tskRetreat now have functioning destinations
*establishing shot markers removed
*speedboat added to girna
*tskRetreat can now be completed by water
*updated signal entry

KNOWN ISSUES
*tskSupport assignment not entirely satisfactory
*grammar stuff

Opdatering: 6. sep. 2013 kl. 14:08

FOURTH UPLOAD (WS VISIBILITY FRIENDS ONLY)
*PoP CA2 now functions properly
*added auto save when approaching maxwell after repelling counter attack
*further refined music
*task maxwell now has task destination (however is still dysfunctioning)
*reduced size of overview picture
*removed PoP from valley patrol for more consistent expierence
*custom debriefing screen added
*added squad mate identities, resulting in name based radio communication
*PoP for AT unit in valley squad
*grpCA waypoint behaviour fixed to improve mission pacing
*modified command dialogue
*Reduced squad size to 2 to emphasize on UGV
*If UGV is destroyed, player now has the option of retreating to cancel the mission
*mission now has two victory types; Mission Completed, and Mission Completed Plus.

KNOWN ISSUES
*after repelling counter attack, said task is reassigned? (not yet replicated)
*no task destinations for tskMaxwell and tskRetreat

Opdatering: 1. sep. 2013 kl. 12:39

THIRD UPLOAD (WS VISIBILITY FRIENDS ONLY)
*support task will now be assigned
*Armoured vehicle now replaced with ifrid, to give UAV a fighting chance
*made music more situationally appropriate
*new patrol pathing for sentry enemy group
*added more map information
*added minefields to task alpha
*added command chat
*hand crafted ai pathing for task alpha

KNOWN ISSUES
*support task assignment behaving a bit oddly
(task assigned notification is displayed before creation notification)
*grammar, bitch
*Probability of presense for ca groups broken?
*tasks created in wrong order

Opdatering: 31. aug. 2013 kl. 12:13

SECOND UPLOAD (WS VISIBILITY FRIENDS ONLY)
*pre-mission briefing screen added
*redone establishing shot, still not entirely sure how I want to handle this
*ai task Maxwell now more diverse
*player task Girna now less predictable, more diverse
*mission spawn now closer to objective
*added loadscreen configuration
*added overview configuration
*changed workshop item image
*counter attack completion conditions now functioning correctly

KNOWN ISSUES
*alpha infantry section not reentering mechnical section for transport to Girna
*not receiving alpha support task
*mechanized counter attack not unloading infantry

Opdatering: 30. aug. 2013 kl. 14:26

INITIAL UPLOAD (WS VISIBILITY PRIVATE)
Mission currently in a unfinishable state, due to counter attack task trigger condition.