武装突袭3

武装突袭3

WLA: Amalgamation
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更新于:2014 年 1 月 11 日 下午 12:46

Hotfix: Task related civ contacts no more wander away

更新于:2014 年 1 月 11 日 上午 11:28

AT-team from support call, should have now rockets for the launcher.

更新于:2014 年 1 月 11 日 上午 10:50

HOTFIX: Issues with construct system fixed, remade some much used scripts for performance gain, walls with guardposts made more rare.

更新于:2014 年 1 月 10 日 下午 12:11

New system to spawn walls with guardposts to protect camps (WIP). Much tweaks and fixes. Let me know if any new issues appear. After heavy changes there could be bugs hiding. Gamebalance could a bit off, but updates coming slowly.

更新于:2014 年 1 月 5 日 下午 2:49

Difficult level now affects on player damage resistance (no chance for the hardest, 50%, 25%, 16% on easiest...), more objects to build, some less skilled enemies, guardpost should switch side now correctly, on map ALT is used to give waypoints now, +some other tweaks.

更新于:2014 年 1 月 2 日 下午 2:43

Guardposts switch now side when nearby camp is captured (report possible issues). House item tweaks/additions. Some more optimization.

更新于:2013 年 12 月 30 日 上午 11:19

Better conditions for camp capturing - should be easier to hold camps if guardpost(s) nearby. More different object types in houses. Various other small tweaks/fixes.

更新于:2013 年 12 月 28 日 下午 2:30

Added first version of map commanding function - you are able to give waypoints for friendly zones on map. Write _nul = [] execVM "USZonesArrive.sqf"; in debug console if wanting more teams on map without completeing NATO task. Some other tweaks and fixes

更新于:2013 年 12 月 27 日 上午 10:05

Attack event error hotfix

更新于:2013 年 12 月 27 日 上午 8:21

Player may now pick up objects from houses (with Shift+8), related tasks added for that (hungry, thirsty, sick), added task for tiredness, found valuable objects also give prestige, remade crate loading to trucks (dialog+new custom key), new civ task+optimizations, tweaks, fixes