Arma 3
WLA: Amalgamation
Näytetään 291–300 / 409
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Päivitys: 24.12.2013 klo 15.30

Some optimization, changes, added airfield markers, enabled debug console (if FPS get bad, write hint format ["Units %1 Vehicles %2 Deadmen %3 Destroyed Vehicles %4", count allunits, count vehicles, count alldeadmen,{!alive _x} count vehicles]; to the esc menu debug window and let me know if there is some very high numbers, over ~90)

Päivitys: 22.12.2013 klo 15.06

Hotfix #1

Päivitys: 22.12.2013 klo 14.32

Attack/defend-event virtualbattle tweaks, some less paradropping enemy, little less skilled enemies, some less fireplaces, some other tweaks/fixes

Päivitys: 18.12.2013 klo 14.26

Called enemy support comes after you with bigger unaccuracy. Fixed attack camp event and added extra marker for it to show startzone. Some other tweaks.

Päivitys: 17.12.2013 klo 8.00

Improve virtual battles (included guardposts and camp infantry), camp/strategic point/supply line battles are now solved with the new virtual way too. All nearby guardposts now matter and what they have (what type of static weapons and AI teams), some other tweaks. Let me know if there is some new bugs.

Päivitys: 15.12.2013 klo 14.22

New virtual battle system for vehicle zones, cutscene tweaks, reinf marker fix, some other tweaks

Päivitys: 14.12.2013 klo 9.37

Many new zone types (boats, choppers, medic, support, mortar, artilley...) added. Much face lift with markers (more proper looking symbols instead of marker areas). As known issue AI team-mates report low ammo even they have the ammo. I see what can I do.

Päivitys: 13.12.2013 klo 8.23

Failed Test reverted

Päivitys: 13.12.2013 klo 8.22

Test #1

Päivitys: 13.12.2013 klo 2.33

Reupload attempt. Also fixed bad vehicle error and updated listbox code (work better with dev-version, with reqular game there is harmless error message until next official patch). I suggest to use DEV-version which have some AI issues also now fixed.