Arma 3
WLA: Amalgamation
Viser 341-350 af 409 forekomster
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Opdatering: 24. sep. 2013 kl. 6:49

Attack event error hotfix

Opdatering: 24. sep. 2013 kl. 6:16

Blacklisted static weapons for vehicle storage (to prevent conflicts with guardposts).

Opdatering: 24. sep. 2013 kl. 6:10

Last 30 vehicles are now stored to be spawned back when player is close again, if the vehicle was operative and player had been driver, gunner or commander for it. Remembers fuel, damage, minetruck ability, dir, pos, class. Dont store anything in vehicles.

Opdatering: 23. sep. 2013 kl. 11:48

Smoke grenades on dropped vehicles and crates should stuck in loop anymore.

Opdatering: 22. sep. 2013 kl. 15:12

Hotfix

Opdatering: 22. sep. 2013 kl. 14:58

When enemy captures camp, static guns and camp guards no longer spawn instantly. Mission starts with randomly more friendly camps.

Opdatering: 22. sep. 2013 kl. 13:01

Tweaks - smaller friendly forces attacking enemy camps, after attack player cant command them no more (for performance), longer time between possible camp assaults

Opdatering: 22. sep. 2013 kl. 10:24

Small tweak

Opdatering: 22. sep. 2013 kl. 10:13

Enemy and friendlies try now to capture opposite side camps (starts after meeting resistance), military presence mostly appear now inside 6-2km radius from camps, else where you meet hostile armed locals, AI cant call reinf if too far from closest camp...

Opdatering: 21. sep. 2013 kl. 14:32

Hotfix: unit purchasing wasnt working. Sorry