Arma 3
NIArms C96 Pistols
Mostrando 1-6 de 6 aportaciones
Actualización: 18 DIC 2024 a las 0:13

V1.26
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Changed
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Materials
- Removed use of FresnelGlass as lighting fresnel value.

Actualización: 7 MAR 2024 a las 4:13

V1.25
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- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable

Actualización: 25 MAY 2023 a las 1:23

V1.2
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- Re-integrated closure noises to gunshots

Actualización: 6 NOV 2022 a las 20:46

V1.1 Reissue - Resigned on new Key

Actualización: 4 SEP 2021 a las 8:38

V1.1

- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Actualización: 2 MAY 2019 a las 8:23