XCOM 2
SuperSoldiers: Classes, Perks & Equipment (WOTC) - Non-RPGO Version
Ergebnisse 11–20 von 22
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Update: 4. Jul. 2019 um 13:38

  • Added Iridar's rocket launchers as available secondary weapons on SPARTAN-II and Nanosuit Operative.

  • NumInDeck turned to 0 on all classes so they should not appear on promotions but they will still be available to train in GTS.

Update: 23. Jun. 2019 um 5:09

  • Changed the "Psi Offense" stat gain for the "Ghost Operative" and "Ninja" to be on par with that of the "Psi Operative".

Update: 22. Jun. 2019 um 3:16

The SuperSoldier leveling has been rebalanced to use the Hero level-up style. All SuperSoldier classes gain 40 AP each rank, but they no longer gain a free ability. All thematic abilities had their costs rebalanced and generally cost more than most abilities since they are stronger than most too. This way the player will have to be careful on the way they spend their AP on the SuperSoldier classes.

Update: 18. Jun. 2019 um 1:31

Reupload

Update: 29. Mai 2019 um 9:27

Check here for all the changes.

Update: 22. Mai 2019 um 4:44

  • Various changes to the Nanosuit Operative and Ghost Operative. Check the main mod's change log for more info.

    NOTE: It is recommended to use the "RebuildSelectedSoldiersClass" from the "Additional Soldier Console Commands" mod in order for the change on "Last Whisper" ability to work as intended.

Update: 10. Mai 2019 um 14:23

Update: 3. Mai 2019 um 1:39

The visual issues with the armors should have been fixed in this update. I'm leaving "Unrestricted Customization" as a prerequisite until it is confirmed in the "Bug Reports" Discussion.

Also updated some descriptions and fixed some color/ transparency issues in the class icons.

Update: 1. Mai 2019 um 15:32

Update: 1. Mai 2019 um 14:36

Updated the Nanosuit Class Icon, the energy bar Icon and the Nanosuit 2.0+ image.