Counter-Strike 2

Counter-Strike 2

Village
Ergebnisse 1–10 von 11
< 1  2 >
Update: 19. Dez. 2019 um 9:11

-bug fixes

Update: 19. Sep. 2019 um 11:12

-Changed how you enter A site as a Terrorist
-Upgraded textures
-Removed foiliage

Update: 10. Sep. 2019 um 12:48

-Added some smal detail around the map
-Updated some kinda low res textures
-Changed the grass texture for fitt more with the season we were going for (Early fall)

Update: 9. Aug. 2019 um 4:55

-More otimizing if the form of trees fading out earlyer
-opdated colors on treemodels

Update: 8. Aug. 2019 um 11:40

-Lighting updates
-made some trees orange like in earlier version

Update: 5. Aug. 2019 um 8:56

-updated lighting
-updated radar (With Terris TAR generator)

Update: 4. Mai 2019 um 9:07

-Bugfixes after yesterdays update

Update: 3. Mai 2019 um 15:40

-Added callout names to the whole map

-Fixed bug where you got stuck on the tarp on the boxes on A
-Fix a lot more small things, like bomb stuckes and clip brush problem

-Changed how the cover on A works to make it easier for CT's to hold
-Moved a sandbag on B
-Made the wooden supports in the tunnels non-solid
-Made the wall from back b area from t side over to site taller
-Added roof over the boost on ruins so you cant peek site from there

Update: 27. Apr. 2019 um 5:28

-Fixed a lot of unintended spots on the map

-Added trigger brushes on all of the spots we found that the bomb was unreachable from for a solo player

-Clipped off some bomb stuck spots.
Special thanks to Brian for spending a lot of time running around finding problems

-Changes wingman gamemode to the B site.

-Improved fps by a small amount, mostly on a site

Update: 24. Apr. 2019 um 12:24

Props:
-Fixed boxed that faded out when standing on t side of mid.
-Fadeout prop on CT B area.
-Creates inside of a plank in T-Spawn.
-Haybales outside of T-spawn faded out too fast.

Clipping:
-Placed clipping on some roofs to prevent you from getting up there.
-Made a big clip brush over the whole map to prevent ALL getting out of the map situations.
-Clipped off the roof on the small building in T-spawn.
-Clipped off the hatstack boost in T-spawn, too OP.
-Clipped off the tree on B long.
-Clipped off the tree in CT-spawn.

Fixed bomb stuck spots:
-on a barrel near the groceries on t side of A.
-Barrels on the boost inside the castle on the way to B site.
-Behind a log on your way to A site from T.

Textures:
-Coved up a spot you could see threw the map.
-Fix the texture on the fallen fence behind A site.
-Overlapping textures in the tunnel from A to mid.

Mix:
-Made the area on A side where you can plant bigger.
-Desaturated the red color on the red building on A site.
-Updated radar.

I'm glad people seem to like my map and I love that you guys give feedback. Most things in this update are from your guyses feedback.