RimWorld
Barky's Lupaios Race Pack
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更新:7月11日 @ 13時27分
更新者:Iridinite

[Auto-generated text]: Update on 7/11/2025 10:27:52 PM.

更新:2024年5月31日 @ 12時41分
更新者:Iridinite

- Add support for 1.5.

更新:2023年1月5日 @ 5時44分

- Biotech: Add a new Mechanitor pawn type, so you can start a scenario with a lupaios mechanitor
- Fix lupaii fur color having an unintended reddish hue
- Fix player colony lupaii only wearing gas masks, instead of any type of hat
- Adjust apparel, weapon and hediff money budgets for newly generated pawns to match vanilla humans

更新:2022年10月30日 @ 5時42分

- Added first-pass 1.4 compatibility. May have bugs.

更新:2022年4月24日 @ 5時46分

- Removed an unnecessarily overwritten vanilla def.

更新:2022年1月1日 @ 13時06分

- Updated the mod thumbnail.

更新:2022年1月1日 @ 12時39分

- Added two new colony types: cannibal and nudist clans. These can now optionally be enabled on the world generation screen, just like vanilla outlander factions. (Requires Ideology.)
- Cleaned up a lot of old terminology. Renamed lupaii kinds: colonist / security guard / soldier / stalker / commando / assassin are now respectively called: kin / scout / hunter / ranger / darkfang.
- Fixed a duplicate Keeper pawn class existing, causing all kinds of confusion.
- Fixed lupaios blood splatters having a weird color.
- Fixed lupaii not being worth royal favor from the royal tribute collector.
- Fixed humans sometimes showing up in raids/bases from lupaii factions.
- Fixed various bugs and incompatibilities with Ideology.

更新:2021年7月31日 @ 12時52分

Fixed a bug where player and cordial lupaios colonies would be permanently hostile with the Empire faction(s). (This only affects saves where the player colony was specifically set to be a lupaios clan, as opposed to the generic "human colony".)

更新:2021年7月25日 @ 13時59分

Updated lupaios faction icons, so they're no longer the same ones as the vanilla outlander unions. Should make them more recognizable.

更新:2021年7月22日 @ 11時47分

Add 1.3 compatibility.
Removed 1.0 compatibility.