Stellaris
~ StarNet AI
591개 중 181~190개 표시 중
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업데이트: 2021년 5월 24일 오전 4시 06분

Added missing motes restriction on the stronghold upgrade, also made AI demolish fortresses only 1 at a time.

If a planet is suffering from massive unemployment in lategame i lifted all the district restrictions (better to build anything rather than sit at 4 unemployed pops). Fixed a typo in the resettlement event that kicks in when unemployment gets too high.

Changed files:
Buildings.

업데이트: 2021년 5월 23일 오후 2시 23분

"Become the Crisis" AI in some conditions used to stop building ships, now they won't. Changed economy plans for become-the-crisis AIs and design of their destroyers.

Added a resettlement event written by Jorgen_CAB (feel free to check his mods at psteamcommunity.yuanyoumao.com/profiles/76561198030887902/myworkshopfiles/?appid=281990 ), it should help with lategame unemployed robots problem.

업데이트: 2021년 5월 23일 오전 2시 53분

Reworked crime lord deal a bit (AI will use it much less often) and changed AI policies a bit (apparently AI wasn't using expansionist policy as often as it should have).

Changed files:

Decisions, Buildings, Policies.

업데이트: 2021년 5월 22일 오후 1시 05분

Large patch. Found a lot of universally useful improvements while working with startech.

Building changes. Ascension perk change.

업데이트: 2021년 5월 21일 오후 2시 32분

Reworked designations a bit to balance consumer_goods around 0 better. AI will now use 3 switching planets instead of 2, one for alloys -> consumer goods, the other in opposite direction and third one depending on the current income (if positive then in alloy direction, if negative in consgood direction). This will prevent possibility of the consumer economy temporarily crashing and will speed up the recovery from a crash. If you have no idea what I am talking about, it's ok, it's some internal AI management logic.

Changed files: colony_types.

업데이트: 2021년 5월 21일 오전 8시 47분

While it was never reported or happened, I think rattling could have a bugged spawn in this mod.

Not anymore.

Country_types change.

업데이트: 2021년 5월 21일 오전 8시 07분

Optimised policies a bit and made AI more likely to choose strategic resource techs (they seemed to be gatekeeped by them sometimes).

Policies, technologies changes.

업데이트: 2021년 5월 20일 오후 7시 22분

Minor buildings changes (machine empires built too many drone storages)

Building change.

업데이트: 2021년 5월 20일 오후 5시 30분

Disabled claiming during the first few years (AI isn't rushing anyone anyway, so the claims are a waste of influence. This might fix the scions being an idiot), increased job_weight of slaves.

Pop_job changes, AI_budget changes.

업데이트: 2021년 5월 20일 오후 12시 53분

Removed extra mineral production from mining building.

Changes: Buildings.