Stellaris
~ StarNet AI
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업데이트: 2021년 11월 22일 오전 10시 47분

업데이트: 2021년 11월 22일 오전 9시 26분

Uploaded a version for 3.2.

Changed files:

Buildings, districts, ascension perks, pop_jobs, technologies.

업데이트: 2021년 11월 12일 오전 4시 59분

There is a chance that previous upload was faulty, so I will reupload it just in case.

In addition changed the first ascension perk priority, AI seemed to be choosing interstellar dominion a bit too often.

Changed files:
Ascension perks.

업데이트: 2021년 11월 11일 오후 5시 44분

Increased common threat decay.

Included some of the performance fixes from the future 3.2 patch (namely removed any use of planet_resource_compare).

Changed files:
Buildings, colony_types compatibility related scripted_trigger files.

업데이트: 2021년 10월 29일 오후 9시 19분

One more bugfix that initially was missed, there was a missing a line that controlled when machine empires were building city districts that sometimes cause them to be spammed.

Changed files:
Districts.

업데이트: 2021년 10월 29일 오후 9시 05분

Implemented some of the changes by TrailedMachines that should make it easier to make compatibility patches (especially for planet and district mods).

Made the empires a bit more diverse (mercantile empires will in some cases invest into merchants. I am fully aware that merchants are really strong these days, but AI difficulty bonuses don't affect trade so they are much worse, that's why AI doesn't go trade-crazy by default). Also changed how often AIs picked crisis perk if there are other AIs with an active perk, now the situations where 3 AIs simultaneously decide to blow it up will not happen.

Changed tributary acceptance to be less increased because of the threat modifier, I think this was the cause of some reported issues with AIs being too keen on accepting subjugations.


Changed files:

Districts, Buildings, Edicts, traditions, ascension perks.

업데이트: 2021년 9월 22일 오후 4시 47분

AI overprioritised sanctuaries. Also apparently default job weight of criminal drones was too small so AI wasn't employing them.

Changes:

Buildings, Pop jobs

업데이트: 2021년 9월 16일 오전 4시 31분

Added a lot of fixes by Douglas Miller.

Changed files:

Buildings, technologies, species rights.
Most files got formatting fixes.

업데이트: 2021년 9월 15일 오전 8시 25분

Changed it so that necrohiveminds don't start with population controls by default.


Changes:

Species rights.

업데이트: 2021년 9월 15일 오전 2시 44분

Fixed a bug with harmony traditions being unselectable sometimes.

Changes:

Traditions.