Total War: WARHAMMER II

Total War: WARHAMMER II

Cataph and Vandy's: Return of the Lichemaster 1.2 [update TBD]
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Update: 12 dec 2019 om 7:40

- Updated custom battle faction listing.
- Fixed a typo in Magic Mayhem bullet point.
- Tweaked short description for the Beast and Guardians of Medhe.
- Removed an easter egg that y’all never found. Booo.

Bigger news on Vandy's side.

NEW:
- floating settlement icons for ruins (showing if already defiled/how old they are) and occupiable settlements
- Jacsen will now unlock early if you win the intro battle and he survives
- implemented a way to remove the tech notification (!!!!)

BUG FIXES:
- resolved standing lord unlock UX issues, such as the Recruit Army button being usable when garrisoned
- fixed Nameless unlock
- resolved the camera stutter on game start, before the intro cutscene
- fixed a lot of behind-the-scenes issues with data saving, including the revive mechanic, the RoR now working in mp, defile barrows tracking the actual num of turns a ruin hath been ruined. Basically tightened the screws on basically all the scripted mechanics
- added mp support, untested
- added non-final AI support

Update: 2 okt 2019 om 8:35

- custom attrition tooltips shouldn't appear on external stuff (e.g. beastmen infighting) anymore.

Update: 14 sep 2019 om 9:03

- All new regions can be defiled (method changed)
- Defile Barrows should now work for non-English speakers
- Infinite Defile Barrows Hack is no longer doable
- Thanks Steam/Launcher for making each update a chore.

Update: 13 sep 2019 om 14:55

ancillary grant script updated

Update: 12 sep 2019 om 15:20

fixed crash related to xp script bug.

Update: 11 sep 2019 om 7:52

- Updated charbound system to the new permissions.
- Updated effect bundles table.
- Under the hood script fixes.
- New panel for the secondary Legendary Lords.
- Hobo hordes can now enter Ambush stances, balance for formerly compensating buffs pending.
- all custom UIC text is now outsourced to text/db/hobo_custom_uic.loc. That means all that stuff can be translated, yay!
- that's really basically it

Update: 26 aug 2019 om 5:12

ditto but with right versioning (?)

Update: 25 aug 2019 om 0:16

liche_init: fixed crashes on lord recruitment.

Update: 4 aug 2019 om 1:53

- fixed wrong shaders being used on the snek bodies for some reason.

Update: 30 jul 2019 om 3:28

- increased growth penalties from the ‘garrison’ chain.
- added -1 NP drain to the stalk building.
- hotfix for lord panel script shenanigans, thanks to Ydok4 for the headsup.